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CR 6 – Monstrosity – Flightlock Warden

Tier 2 play

**Monster Name:** Flightlock Warden

**Size, Type, Alignment:** Medium, Monstrosity, Neutral

**Core Stats:** Armor Class (AC): 15, Hit Points (HP): 85, Speed: 30 ft.

**Ability Scores:**

Strength 14 (+2),

Dexterity 16 (+3),

Constitution 15 (+2),

Intelligence 6 (-2),

Wisdom 12 (+1),

Charisma 8 (-1)

**Proficiencies:** Saving Throws: Dexterity +6, Wisdom +4

Skills: Perception +4, Stealth +6

Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks

Damage Immunities: Poison

Condition Immunities: Charmed, Frightened

**Senses:** Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 14

Languages: Understands Common but cannot speak

Challenge Rating (CR): 6

**Special Abilities:**

– **Flight Disruption:** The Flightlock Warden can create a field that disrupts flight within a 30 ft. radius. Creatures attempting to fly must succeed on a DC 14 Constitution saving throw or be grounded for 1 minute.

– **Warden's Howl (Recharge 5-6):** Unleashes a fearsome howl that forces all creatures within 60 ft. to make a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**Actions:**

– **Multiattack:** The Flightlock Warden makes two attacks: one with its claws and one with its tail.

– **Claw Attack:** +6 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage.

– **Tail Whip:** +5 to hit, reach 10 ft., one target. Hit: 2d8 + 2 bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

**Description:** The Flightlock Warden is a guardian of airborne realms, created to maintain balance when skies are disturbed. Its form is a twisted amalgamation of avian and reptilian features, with feathered scales and sharp claws. Known for its ability to ground flying creatures, it employs stealth and ambush tactics, preferring to strike from shadows before unleashing its disruptive abilities. Though it seems fearsome, it is an enforcer of natural order, often misunderstood by those who encounter it.

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