CR 6 – Aberration – The Dispute Keeper
Tier 2 play
**Monster Name**
Name: The Dispute Keeper
**Size, Type, Alignment**
Medium, Aberration, Chaotic Neutral
**Core Stats**
Armor Class (AC): 15
Hit Points (HP): 85 (10d8 + 40)
Speed: 30 ft., fly 30 ft.
**Ability Scores:**
Strength 14 (+2),
Dexterity 16 (+3),
Constitution 18 (+4),
Intelligence 12 (+1),
Wisdom 14 (+2),
Charisma 16 (+3)
**Proficiencies:**
Saving Throws: Intelligence +4, Wisdom +5
Skills: Deception +6, Insight +5, Persuasion +6
Damage Resistances: Psychic;
Damage Immunities: Poison;
Condition Immunities: Charmed, Frightened
**Senses:**
Blindsight 60 ft., Darkvision 60 ft., Passive Perception 15
Languages: Understands Common and Celestial but cannot speak
Challenge Rating (CR): 6
**Special Abilities:**
Dust of Disagreement: Once per day, The Dispute Keeper can release a cloud of iridescent dust in a 30-foot radius. Affected creatures must make a DC 15 Wisdom saving throw or become confused until the end of their next turn.
Echo of Choices: The Dispute Keeper can use an action to create illusory images of past choices made by the party, forcing creatures within 30 feet to make a DC 15 Charisma saving throw or become distracted, imposing disadvantage on their next attack.
**Actions:**
**Multiattack:** The Dispute Keeper makes two attacks: one with its Confounding Touch and one with its Distracting Whisper.
**Confounding Touch:** Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or have disadvantage on its next attack roll.
**Distracting Whisper:** Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) psychic damage, and the target must make a DC 15 Wisdom saving throw or have its speed halved for one minute.
**Area Ability:**
**Court of Choices:** Once per long rest, the Dispute Keeper can create an arena in a 30-foot radius that shifts the terrain, creating difficult terrain for enemies and providing advantage on saving throws against frightened or charmed conditions for allies within the area.
**Description:**
The Dispute Keeper is a spectral aberration born from the unresolved conflicts of a bygone court case. It exists to embody the consequences of indecision and the weight of choices made. With a mischievous demeanor, it delights in sowing confusion among challengers, often using illusions of past disputes to manipulate their actions. It prefers to fight from a distance, weaving in and out of the fray while pressing characters to face the choices they've made or avoided. The Dispute Keeper acts as a neutral arbiter, but it thrives on the chaos it creates and enjoys seeing how its actions ripple through the party's dynamics.