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CR 6 – Aberration – The Dispute Keeper

Tier 2 play

**Monster Name**

Name: The Dispute Keeper

**Size, Type, Alignment**

Medium, Aberration, Chaotic Neutral

**Core Stats**

Armor Class (AC): 15

Hit Points (HP): 85 (10d8 + 40)

Speed: 30 ft., fly 30 ft.

**Ability Scores:**

Strength 14 (+2),

Dexterity 16 (+3),

Constitution 18 (+4),

Intelligence 12 (+1),

Wisdom 14 (+2),

Charisma 16 (+3)

**Proficiencies:**

Saving Throws: Intelligence +4, Wisdom +5

Skills: Deception +6, Insight +5, Persuasion +6

Damage Resistances: Psychic;

Damage Immunities: Poison;

Condition Immunities: Charmed, Frightened

**Senses:**

Blindsight 60 ft., Darkvision 60 ft., Passive Perception 15

Languages: Understands Common and Celestial but cannot speak

Challenge Rating (CR): 6

**Special Abilities:**

Dust of Disagreement: Once per day, The Dispute Keeper can release a cloud of iridescent dust in a 30-foot radius. Affected creatures must make a DC 15 Wisdom saving throw or become confused until the end of their next turn.

Echo of Choices: The Dispute Keeper can use an action to create illusory images of past choices made by the party, forcing creatures within 30 feet to make a DC 15 Charisma saving throw or become distracted, imposing disadvantage on their next attack.

**Actions:**

**Multiattack:** The Dispute Keeper makes two attacks: one with its Confounding Touch and one with its Distracting Whisper.

**Confounding Touch:** Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or have disadvantage on its next attack roll.

**Distracting Whisper:** Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) psychic damage, and the target must make a DC 15 Wisdom saving throw or have its speed halved for one minute.

**Area Ability:**

**Court of Choices:** Once per long rest, the Dispute Keeper can create an arena in a 30-foot radius that shifts the terrain, creating difficult terrain for enemies and providing advantage on saving throws against frightened or charmed conditions for allies within the area.

**Description:**

The Dispute Keeper is a spectral aberration born from the unresolved conflicts of a bygone court case. It exists to embody the consequences of indecision and the weight of choices made. With a mischievous demeanor, it delights in sowing confusion among challengers, often using illusions of past disputes to manipulate their actions. It prefers to fight from a distance, weaving in and out of the fray while pressing characters to face the choices they've made or avoided. The Dispute Keeper acts as a neutral arbiter, but it thrives on the chaos it creates and enjoys seeing how its actions ripple through the party's dynamics.

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