CR 6 – Undead – Rebel Wraith
Tier 2 play
**Monster Name:** Rebel Wraith
**Size, Type, Alignment:** Medium Undead, Neutral Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 0 ft., Fly 40 ft. (hover)
**Ability Scores:**
Strength 10 (+0),
Dexterity 16 (+3),
Constitution 18 (+4),
Intelligence 12 (+1),
Wisdom 14 (+2),
Charisma 20 (+5)
**Proficiencies:** Saving Throws: Wis +5, Cha +8; Skills: Stealth +6, Persuasion +8
Damage Resistances: Necrotic, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Frightened, Paralyzed
**Senses:** Darkvision 60 ft., Ethereal Sight, Passive Perception 12
**Languages:** Common, understands the languages it knew in life but cannot speak
**Challenge Rating (CR):** 6
**Special Abilities:**
– **Aura of Despair:** Creatures within a 10-foot radius of the Rebel Wraith must succeed on a DC 15 Wisdom saving throw or have disadvantage on saving throws against being frightened.
– **Possession:** The Rebel Wraith can attempt to possess a humanoid within 5 feet. The target must succeed on a DC 15 Charisma saving throw or be possessed for 1 minute, during which the wraith controls the target’s actions.
**Actions:**
– **Multiattack:** The Rebel Wraith makes two attacks: one with its Life Drain and one with its Ethereal Grasp.
– **Life Drain:** Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (4d8) necrotic damage, and the wraith regains hit points equal to the damage dealt.
– **Ethereal Grasp:** Ranged Spell Attack: +8 to hit, range 30 ft., one target. Hit: 14 (3d6 + 4) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or be incapacitated until the end of its next turn.
– **Wail of the Fallen (Recharge 5-6):** The wraith emits a haunting wail. All creatures within a 30-foot radius must make a DC 15 Constitution saving throw or take 28 (8d6) psychic damage and be frightened until the end of their next turn.
**Description:** The Rebel Wraith is a haunting specter born from the anguish of those who perished in a devastating uprising. Shrouded in tattered remnants of its former life, this creature embodies the sorrow and rage of the fallen. Its tactics often involve sowing fear among enemies, using its possession ability to turn foes against each other, and striking from the shadows. The wraith's demeanor is cold and calculating, driven by a desire for vengeance against the living, carrying with it the echoes of its tragic past.