CR 6 – Aberration – Security Warden
Tier 2 play
**Monster Name**: Security Warden
**Size, Type, Alignment**: Medium, Aberration, Lawful Neutral
**Core Stats**: Armor Class (AC): 15, Hit Points (HP): 85, Speed: 30 ft.
**Ability Scores**:
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 18 (+4),
Wisdom 15 (+2),
Charisma 10 (+0)
**Proficiencies**: Saving Throws: Intelligence +7, Wisdom +5; Skills: Insight +5, Investigation +7, Perception +5
Damage Resistances: Psychic; Damage Immunities: Poison, Condition Immunities: Charmed, Frightened
**Senses**: Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Languages: Understands Common and one additional language of the DM's choice, but cannot speak
Challenge Rating (CR): 6
**Special Abilities**:
– **Omniscient Gaze**: The Security Warden can see through illusions and invisibility within 60 feet.
– **Enforcement Aura**: Creatures within 10 feet of the Warden must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
**Actions**:
– **Multiattack**: The Security Warden makes two attacks with its Arcane Blade.
– **Arcane Blade**: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) psychic damage.
– **Psychic Constriction (Recharge 5-6)**: The Warden targets one creature it can see within 30 feet. The target must succeed on a DC 15 Intelligence saving throw or take 22 (4d10) psychic damage and be incapacitated until the end of its next turn.
**Description**: The Security Warden is a vigilant aberration created by a long-lost civilization to enforce their laws and maintain order. With a body that shifts in color and form, it instills fear in those who would breach its domain. The Warden employs tactics that combine psychic manipulation and physical prowess, preferring to incapacitate foes before they can cause chaos. It is relentless in its pursuit of justice, often seen as a spectral guardian of the laws it once served.