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Tier 2 – The Quest for the Celestial Prism (8)

**Tier 2 play**

In the vibrant realm of Eldoria, where magic flows like a river and the skies shimmer with the colors of the arcane, a peculiar disturbance has caught the attention of the local populace. Whispers of a powerful artifact, the Celestial Prism, have emerged from the shadows, drawing adventurers and treasure seekers alike. This legendary item, said to amplify magical abilities beyond imagination, has been hidden within the ancient ruins of the Starfall Temple, nestled deep within the Whispering Woods.

As the party gathers in the bustling town of Eldergrove, the air is thick with anticipation. The townsfolk speak of strange occurrences: crops wilting overnight, animals behaving erratically, and a haunting melody echoing through the trees at dusk. The mayor, a stout dwarf named Thrain, approaches the adventurers with a desperate plea. “We need brave souls to investigate the temple and retrieve the Celestial Prism before it falls into the wrong hands. There are rumors of a dark sorceress, Selene Nightshade, who seeks the Prism for her own nefarious purposes.”

The journey to the Starfall Temple is fraught with challenges. The party must navigate through the Whispering Woods, where the trees seem to whisper secrets and the path shifts with every step. They encounter mischievous fey creatures who play tricks on travelers, and they must use their wits to outsmart them or risk being led astray.

Upon reaching the temple, the adventurers are greeted by a grand structure, its walls adorned with shimmering runes that pulse with magical energy. However, the entrance is guarded by Selene Nightshade and her minions—shadowy figures that flicker in and out of existence. Selene, a tall figure draped in dark robes, wields a staff topped with a glowing crystal, her eyes burning with ambition.

**Boss Enemy: Selene Nightshade**

– **HP:** 75

– **AC:** 15

– **Spellcasting:** Selene can cast spells such as *Magic Missile*, *Hold Person*, and *Darkness*.

– **Abilities:**

– **Shadow Step:** Selene can teleport up to 30 feet to an unoccupied space she can see.

– **Arcane Drain:** Once per encounter, Selene can drain magical energy from a target, dealing 3d8 necrotic damage and regaining half the amount as HP.

The party must engage in a tactical battle, utilizing their skills and spells to overcome Selene and her minions. As the fight intensifies, the temple begins to react to the magical energies unleashed, causing the very walls to tremble and shift.

Once Selene is defeated, the adventurers can access the inner sanctum of the temple, where the Celestial Prism awaits. However, they must solve a riddle inscribed on the altar to claim it. The riddle speaks of light and darkness, balance and chaos, challenging the party to reflect on their own journey.

With the Celestial Prism in hand, the adventurers return to Eldergrove as heroes, restoring peace to the town and ensuring that the powerful artifact remains safe from those who would misuse it. The townsfolk celebrate their bravery, and the party is left with newfound fame, fortune, and the promise of further adventures in the magical world of Eldoria.

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