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Tier 2 – The Mystery of the Wrecked Bus

**Tier 2 play**

In the bustling city of Eldoria, where magic dances through the air and the streets hum with the chatter of merchants and adventurers alike, an unusual scene unfolds. A double-decker bus, a recent marvel of arcane engineering, lies wedged beneath the grand stone bridge at the junction of Cook Street and Commerce Street. The once-proud vehicle, adorned with shimmering runes and vibrant colors, now stands as a twisted wreck, its wheels spinning uselessly in the air.

As the party approaches, they are greeted by a cacophony of sounds: the clamor of curious onlookers, the distant wail of city guards, and the faint crackle of residual magic that lingers in the air. The bus seems to pulse with an otherworldly energy, and a sense of urgency fills the atmosphere. Rumors swirl among the crowd that the bus was transporting a precious cargo of enchanted artifacts, and that the crash was no mere accident.

The task before the adventurers is twofold: investigate the cause of the crash and uncover the fate of the valuable cargo. As they delve deeper into the mystery, they discover that a rival faction, the Shadow Syndicate, has been sabotaging magical transport in a bid to seize control over Eldoria's trade routes. The party must navigate through the chaos, engaging with NPCs who offer clues, while also fending off the Syndicate’s henchmen, who are determined to keep their plans shrouded in secrecy.

### Key Locations:

1. **The Wrecked Bus**: A maze of twisted metal and shattered glass, the bus holds hidden compartments and magical wards that may contain clues or traps. Searching the bus requires a DC 15 Investigation check.

2. **The Bridge**: The grand stone structure is not only a passage but also a vantage point. A successful DC 12 Perception check reveals that the bridge has been tampered with, hinting at sabotage.

3. **The Market Square**: Here, the party can gather information from merchants and townsfolk. A DC 10 Persuasion check may yield insights into the Shadow Syndicate's operations.

### Enemy Encounter:

As the adventurers piece together the mystery, they are ambushed by two Syndicate Thugs.

**Syndicate Thug Stats**:

– **AC**: 12

– **HP**: 20

– **Attack**: Short Sword (+4 to hit, 1d6+2 piercing damage)

– **Special Ability**: Sneak Attack (once per turn, if the Thug has advantage on the attack roll, it deals an extra 1d6 damage)

### Boss Encounter:

At the climax of the adventure, the party confronts the Syndicate's leader, **Lady Vesper**, a cunning sorceress with a penchant for chaos.

**Lady Vesper Stats**:

– **AC**: 15

– **HP**: 50

– **Spellcasting**: Can cast spells such as *Magic Missile*, *Invisibility*, and *Hold Person* (spell slots as per a level 5 sorcerer).

– **Special Ability**: Arcane Sabotage (once per encounter, she can cause one magical effect in the area to malfunction, creating an area of difficult terrain).

As the session unfolds, the party must balance their combat prowess with their investigative skills, piecing together the mystery of the crash while battling against time and the machinations of the Shadow Syndicate. Will they be able to recover the stolen artifacts and restore peace to Eldoria, or will they fall victim to the chaos that surrounds them? The fate of the city rests in their hands.

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