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Tier 2 – The Heart of Arkathos

**Tier 2 play**

In the enchanting realm of Eldoria, where the skies are painted with hues of gold at dusk and the air tingles with arcane energy, an unusual event has captured the attention of its denizens. A group of migrants has recently arrived from a remote military island known as Arkathos, a place shrouded in mystery and arcane experiments. Their journey to the bustling city of Eldoria marks the culmination of years of intricate legal battles, but it has also stirred whispers of dark forces at play.

As the adventurers gather in the lively tavern known as The Wandering Wyvern, the atmosphere buzzes with excitement and concern. Townsfolk murmur about strange happenings surrounding the migrants—sightings of shadowy figures lurking near their encampment, strange symbols etched into the ground, and whispers of an ancient curse that has followed them from Arkathos.

The party is approached by a distraught local official, Lady Elowen, her brow furrowed and her voice laden with urgency. "We need your help," she implores. "The migrants speak of a powerful artifact that was lost during their escape—a relic known as the Heart of Arkathos. It is said to hold the potential to control the very tides of magic. If it falls into the wrong hands, it could spell doom for Eldoria."

The adventurers are tasked with investigating the encampment of the migrants, speaking with them to gather clues about the artifact's whereabouts. They must navigate the delicate dynamics of the community, earn the trust of the wary migrants, and uncover the truth of their journey.

As they delve deeper, they learn of a nefarious figure known as Captain Varrin, a ruthless warlord who seeks the Heart for his own power-driven ambitions. Varrin has been tracking the migrants, sending his band of mercenaries to retrieve the artifact at all costs. The party must now race against time to locate the Heart of Arkathos before Varrin gets his hands on it.

**Exploration Component:**

The adventurers can explore the encampment, interacting with various migrants who share their stories and fears. They can also investigate the mysterious symbols that have begun to appear in the surrounding woods, leading to the possible site of an ancient shrine linked to the artifact.

**Enemy Encounter:**

As night falls, the party is ambushed by Varrin's mercenaries, led by a fierce lieutenant named Seraphine.

**Seraphine's Basic Stats:**

– **HP:** 60

– **AC:** 15

– **Attack:** Longsword +8 to hit, 1d8+4 slashing damage

– **Special Ability:** Shadow Step—Once per encounter, Seraphine can teleport up to 30 feet to an unoccupied space she can see.

With the clock ticking, the adventurers must defeat the mercenaries, discover the location of the Heart, and ultimately confront Captain Varrin in an epic showdown to protect the future of Eldoria and the lives of the migrants. The fate of the realm rests in their hands as they navigate this intricate tapestry of conflict, magic, and redemption.

Prepare for a session filled with intrigue, action, and the chance for the players to shape the destiny of Eldoria!

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