Tier 2 – The Enchanted Adventure Park A Realm of Chaos
**Tier 2 play**
As the sun rises over the vibrant landscape of Eldoria, your party finds themselves standing before the entrance of a once-joyful realm: the Enchanted Adventure Park, a magical theme park that has brought childhood dreams to life. Laughter and excitement used to echo through the air, but now, a thick, unsettling silence hangs ominously over the grounds. The shimmering gates, adorned with whimsical designs, creak open, revealing a world turned upside down.
Upon entering, the characters are greeted by a scene of chaos. Dora the Explorer, usually known for her adventurous spirit, is seen shouting obscenities at a group of mischievous creatures. Her backpack, once a helpful companion, now seems to be filled with ominous artifacts that glow with dark energy. The Backyardigans, once innocent friends, have formed a gang, their playful antics replaced by menacing postures as they guard the entrance to the park’s main attractions.
As your party moves deeper into the park, they encounter Cocomelon—transformed into a nightmarish creature of chaos. Its once cheerful songs now twisted into haunting melodies that echo through the park, driving anyone who hears them to madness. This is not the beloved children's show; rather, it has become a manifestation of pure, chaotic magic, wreaking havoc on the inhabitants of the park.
**Objectives:**
1. **Investigate the Source of Corruption**: The party must discover what has caused this sudden change in the characters they once adored. Clues can be found scattered throughout the park, leading to an arcane artifact that has been corrupted by dark magic.
2. **Defeat the Backyardigan Gang**: The party will need to confront the Backyardigans, now equipped with makeshift weapons and a fierce loyalty to their newfound leader, Pablo. They must outsmart or overpower this gang to gain access to the central attraction.
3. **Confront Cocomelon**: The final showdown awaits at the heart of the park where Cocomelon resides. This creature has absorbed the essence of childhood joy, twisting it into something vile. The party must defeat it to restore balance to the park.
**Boss Encounter: Cocomelon, the Harbinger of Chaos**
– **HP**: 80
– **AC**: 15
– **Attacks**:
– **Melodic Madness**: All players within a 30-foot radius must succeed on a Wisdom saving throw (DC 15) or be frightened for 1d4 rounds.
– **Sonic Blast**: A ranged attack dealing 4d6 psychic damage (DC 14 Dexterity saving throw for half damage).
– **Special Ability**: **Chaos Song**: Once per encounter, Cocomelon can cast a spell that randomly affects the battlefield, creating illusions or summoning minions (d6 roll determines effect).
As the party delves deeper into the mystery, they will encounter other familiar faces—perhaps a corrupted version of Peppa Pig or a villainous Teletubby, each adding to the chaos. The park, once a place of joy, is now a battleground of magic and mayhem, challenging the party's wit, strength, and resolve.
Will your heroes restore the Enchanted Adventure Park to its former glory, or will it remain a twisted playground of horrors forever? The fate of childhood dreams hangs in the balance!