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CR 7 – Undead – Reputation Wraith

Tier 2 play

**Monster Name**: Reputation Wraith

**Size, Type, Alignment**: Medium, Undead, Chaotic Neutral

**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 88 (13d8 + 26), Speed 0 ft., fly 40 ft. (hover)

**Ability Scores**:

Strength 10 (+0),

Dexterity 16 (+3),

Constitution 14 (+2),

Intelligence 12 (+1),

Wisdom 16 (+3),

Charisma 18 (+4)

**Proficiencies**: Saving Throws: Dex +6, Wis +6, Cha +7

Skills: Deception +10, Insight +6, Stealth +6

Damage Resistances: Necrotic, Psychic

Damage Immunities: Poison

Condition Immunities: Charmed, Frightened, Paralyzed

**Senses**: Darkvision 60 ft., Passive Perception 13

**Languages**: Understands Common and one other language of its choice but cannot speak

**Challenge Rating (CR)**: 7 (2,900 XP)

**Special Abilities**:

– **Whispers of Ruin**: As a bonus action, the Reputation Wraith can target one creature within 30 feet, forcing it to make a DC 15 Wisdom saving throw. On a failure, the target becomes frightened until the end of its next turn.

– **Aura of Despair**: Creatures that start their turn within 10 feet of the Reputation Wraith must succeed on a DC 15 Wisdom saving throw or have disadvantage on saving throws against being frightened until the start of their next turn.

**Actions**:

– **Multiattack**: The Reputation Wraith makes two attacks with its Dread Touch.

– **Dread Touch**: Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) necrotic damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or saving throw.

– **Frightening Gaze** (Recharge 5-6): The wraith targets one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**Description**: The Reputation Wraith is a malevolent spirit that feeds on the fear and despair of those whose reputations have been tarnished. Once a famous figure, it now haunts the living, using its powers to manipulate and terrify. It appears as a shadowy figure with a face obscured by a veil of darkness, whispering secrets and lies to sow distrust among allies. This creature prefers to strike from the shadows, using its abilities to isolate and frighten its foes, reveling in the chaos it creates. When threatened, it becomes a formidable opponent, using its wiles and necrotic touch to sap the strength of those who dare to confront it.

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