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CR 7 – Aberration – The Promised Sentinel

Tier 2 play

**Monster Name**: The Promised Sentinel

**Size, Type, Alignment**: Large Aberration, Neutral

**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 110, Speed 30 ft., fly 40 ft.

**Ability Scores**:

Strength 16 (+3),

Dexterity 14 (+2),

Constitution 18 (+4),

Intelligence 12 (+1),

Wisdom 16 (+3),

Charisma 20 (+5)

**Proficiencies**: Saving Throws: Constitution +8, Charisma +9

Skills: Persuasion +9, Insight +7

Damage Resistances: Psychic, Thunder

Damage Immunities: Poison

Condition Immunities: Charmed, Frightened

**Senses**: Darkvision 60 ft., Blindsight 30 ft., Passive Perception 15

Languages: Telepathy 120 ft., understands Common but cannot speak

Challenge Rating (CR): 7

**Special Abilities**:

– **Aura of Command**: Creatures within 30 feet of the Promised Sentinel must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute. While charmed in this way, they regard the Sentinel as a trusted ally.

– **Strength of the Nation**: Once per day, the Promised Sentinel can bolster its allies, granting them advantage on attack rolls and saving throws for 1 minute.

**Actions**:

– **Multiattack**: The Promised Sentinel makes two attacks: one with its Psychic Lash and one with its Commanding Gaze.

– **Psychic Lash**: +8 to hit, reach 10 ft., one target. Hit: 22 (4d10) psychic damage.

– **Commanding Gaze**: Ranged Spell Attack: +9 to hit, range 60 ft., one creature. Hit: 18 (4d8) psychic damage, and the target must succeed on a DC 17 Wisdom saving throw or be incapacitated until the end of its next turn.

– **Inspiring Presence (Recharge 5-6)**: The Promised Sentinel can choose up to three allies within 60 feet to regain 15 hit points and gain temporary hit points equal to the amount healed.

**Description**: The Promised Sentinel is a towering aberration, a manifestation of ambition and authority. Its form is a blend of humanoid features and otherworldly traits, with shimmering skin that reflects the colors of its surroundings. Born from the chaotic energies of political strife and the desire for power, it seeks to influence and control those around it. On the battlefield, it uses its charm and psychic abilities to turn foes into allies, embodying the very essence of leadership. It is known to approach conflicts with a calculated demeanor, often preferring to manipulate rather than directly confront, making it a formidable opponent in any encounter.

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