CR 6 – Undead – The Overworked Wraith
Tier 2 play
**Monster Name:** The Overworked Wraith
**Size, Type, Alignment:** Medium, Undead, Neutral Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 0 ft., fly 40 ft. (hover)
**Ability Scores:**
Strength 10 (+0),
Dexterity 16 (+3),
Constitution 18 (+4),
Intelligence 12 (+1),
Wisdom 14 (+2),
Charisma 20 (+5)
**Proficiencies:** Saving Throws: Wisdom +6, Charisma +8; Skills: Insight +6, Persuasion +8
Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison, Bludgeoning, Piercing, and Slashing from nonmagical attacks; Condition Immunities: Charmed, Frightened, Paralyzed
**Senses:** Darkvision 60 ft., Passive Perception 12
**Languages:** Common, understands all languages it spoke in life but cannot speak
**Challenge Rating (CR):** 6
**Special Abilities:**
– **Haunting Presence:** Creatures within 30 feet of the Overworked Wraith must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
– **Drain Vitality:** When the Overworked Wraith hits a creature with its Life Drain attack, it regains hit points equal to half the damage dealt.
**Actions:**
– **Multiattack:** The Overworked Wraith makes two Life Drain attacks.
– **Life Drain:** Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d10) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.
– **Wail of Exhaustion (Recharge 5-6):** The Overworked Wraith emits a mournful wail. Each creature within 30 feet must make a DC 15 Constitution saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much on a successful one. Creatures that fail the save are also incapacitated until the end of their next turn.
**Description:** The Overworked Wraith is the restless spirit of a once-ambitious healer who succumbed to the pressures of long hours and relentless demands. This tormented entity now roams the realms, seeking to drain the vitality of those who remind it of its own unfulfilled potential. It employs cunning tactics, using its ability to frighten and incapacitate foes, allowing it to pick off the weak and weary. The wraith's demeanor is a mix of sorrow and rage, manifesting in its haunting wails that echo the cries of those who suffer under the weight of their burdens.