CR 6 – Undead – Peacekeeper Shade
**Tier 2 play**
**Monster Name:** Peacekeeper Shade
**Size, Type, Alignment:** Medium, Undead, Neutral Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores:**
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 10 (+0),
Wisdom 15 (+2),
Charisma 18 (+4)
**Proficiencies:** Saving Throws: Wisdom +5, Charisma +7; Skills: Deception +7, Insight +5
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Frightened, Paralyzed
**Senses:** Darkvision 60 ft., Passive Perception 12
**Languages:** Common, Infernal
**Challenge Rating (CR):** 6
**Special Abilities:**
– **Aura of Deception:** Creatures within 10 feet of the Peacekeeper Shade must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
– **Shadow Meld:** The Peacekeeper Shade can become incorporeal as a bonus action, allowing it to move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
**Actions:**
– **Multiattack:** The Peacekeeper Shade makes two attacks with its Shadow Blade.
– **Shadow Blade:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) psychic damage. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
– **Necrotic Grasp (Recharge 5-6):** Ranged Spell Attack: +7 to hit, range 30 ft., one target. Hit: 21 (6d6) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken until it finishes a long rest.
**Description:** The Peacekeeper Shade is a spectral figure born from the remnants of a once-noble diplomat who sought to end conflict through manipulation and deceit. It now roams battlefields, sowing confusion and fear among those who oppose its twisted vision of peace. It employs charm and illusion to turn allies against each other, preferring to watch chaos unfold rather than engage directly in combat. The Shade embodies the paradox of seeking peace through strife, making it a cunning and formidable foe for any adventuring party.