CR 6 – Humanoid – Hostage Broker
Tier 2 play
**Monster Name:** Hostage Broker
**Size, Type, Alignment:** Medium, Humanoid (Human), Neutral Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 30 ft.
**Ability Scores:**
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 18 (+4),
Intelligence 14 (+2),
Wisdom 15 (+2),
Charisma 20 (+5)
**Proficiencies:** Saving Throws: Constitution +7, Charisma +9
Skills: Deception +9, Insight +6, Persuasion +9
Damage Resistances: Psychic
Damage Immunities: None
Condition Immunities: Charmed
**Senses:** Darkvision 60 ft., Passive Perception 12
**Languages:** Common, Infernal
**Challenge Rating (CR):** 6
**Special Abilities:**
– **Manipulative Negotiator:** The Hostage Broker has advantage on all Charisma checks made to persuade or deceive others.
– **Hostage Exchange:** As a bonus action, the Hostage Broker can choose one ally within 30 feet to gain temporary hit points equal to their Charisma modifier (minimum of 1). This ability can be used three times per encounter.
**Actions:**
– **Multiattack:** The Hostage Broker makes two attacks with their Dagger of Deceit.
– **Dagger of Deceit:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be charmed until the end of their next turn.
– **Psychic Shout (Recharge 5-6):** The Hostage Broker emits a terrifying wail. Each creature of their choice within 30 feet must succeed on a DC 15 Wisdom saving throw or take 21 (6d6) psychic damage and be frightened until the end of their next turn.
**Description:** The Hostage Broker is a cunning and ruthless figure who operates in the shadows, trading lives and secrets for power. Known for their silver tongue and sharp wit, they utilize deception and manipulation to control the battlefield. With a network of informants and allies, the Broker can orchestrate exchanges that shift the tides of conflict. In combat, they prefer to stay at a distance, using their charm to confuse and incapacitate foes, while empowering their allies. They often appear calm and calculating, rarely displaying emotion unless provoked.