CR 5 – Type – Undead – Ironclad Revenant
Tier 2 play
**Monster Name:** Ironclad Revenant
**Size, Type, Alignment:** Medium, Undead, Neutral Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores:**
Strength 14 (+2),
Dexterity 12 (+1),
Constitution 16 (+3),
Intelligence 6 (-2),
Wisdom 10 (+0),
Charisma 1 (-5)
**Proficiencies:**
Saving Throws: Constitution +6, Wisdom +3
Skills: Stealth +4, Intimidation +2
Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Frightened, Paralyzed
**Senses:** Darkvision 60 ft., Passive Perception 10
**Languages:** Understands Common but cannot speak
**Challenge Rating (CR):** 5
**Special Abilities:**
– **Aura of Despair:** Creatures within 10 feet of the Ironclad Revenant must make a DC 14 Wisdom saving throw at the start of their turn or suffer disadvantage on attack rolls until the start of their next turn.
– **Revenant's Fury:** When reduced to 0 hit points, the Ironclad Revenant can make a single melee attack against a creature within reach before dying.
**Actions:**
– **Multiattack:** The Ironclad Revenant makes two melee attacks.
– **Rusty Blade:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a hit, the target must succeed on a DC 14 Constitution saving throw or have their armor class reduced by 1 until the end of their next turn.
– **Necrotic Blast (Recharge 5-6):** Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 18 (4d8) necrotic damage. If the target is reduced to 0 hit points by this attack, they rise as a Zombie under the Ironclad Revenant's control at the start of its next turn.
**Description:** The Ironclad Revenant is the restless spirit of a mining overseer, cursed to guard the treasures of the North Kivu province. Clad in rusted metal armor, it emits an aura of despair that unnerves its foes. The Revenant uses stealth to ambush intruders, often emerging from the shadows of mineral-rich caverns. Its tactics involve weakening enemies with its aura before striking fiercely with its blade, showcasing a relentless desire to protect its domain and exact revenge on those who dare to plunder its former wealth.