IMTHEBUS

Tales from my life, learning, teaching and freelancing with MS Excel

Quick tips

CR 5 – Monstrosity – Zoo Keeper’s Wrath

Tier 2 play

**Monster Name:** Zoo Keeper's Wrath

**Size, Type, Alignment:** Medium, Monstrosity, Chaotic Neutral

**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.

**Ability Scores:**

Strength 16 (+3),

Dexterity 14 (+2),

Constitution 14 (+2),

Intelligence 10 (+0),

Wisdom 12 (+1),

Charisma 8 (-1)

**Proficiencies:** Saving Throws: Strength +6, Constitution +5; Skills: Animal Handling +4, Insight +4

Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Immunities: Poison

Condition Immunities: Charmed, Frightened

**Senses:** Darkvision 60 ft., Passive Perception 13

**Languages:** Understands Common and Sylvan but cannot speak

**Challenge Rating (CR):** 5

**Special Abilities:**

– **Beastmaster's Call:** Once per day, the Zoo Keeper's Wrath can summon 1d4+1 beasts (CR 1 or lower) to aid it in battle. These beasts act on the Zoo Keeper's initiative.

– **Frenzied Assault:** When the Zoo Keeper's Wrath is below half its hit points, it gains advantage on attack rolls and deals an extra 1d6 damage on melee attacks.

**Actions:**

– **Multiattack:** The Zoo Keeper's Wrath makes two attacks with its Whip of Command.

– **Whip of Command:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 3) slashing damage. The target must succeed on a DC 14 Strength saving throw or be pulled 10 feet closer to the Zoo Keeper's Wrath.

– **Beastly Roar (Recharge 5-6):** The Zoo Keeper's Wrath lets out a terrifying roar. Each creature within 30 feet must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its next turn.

**Description:** The Zoo Keeper's Wrath is a monstrous figure, a former animal caretaker twisted by the chaos of the wild. With a whip in hand and a fierce demeanor, it commands the beasts of the forest to do its bidding. The creature's origins lie in a failed experiment to create a guardian for the zoo, resulting in a being that is both protective and vengeful. It uses cunning tactics, often luring adventurers into traps with the help of its summoned beasts, striking with ferocity when they least expect it. The Zoo Keeper's Wrath embodies the conflict between nature and civilization, making it a formidable opponent for any adventuring party.

Leave a Reply

Your email address will not be published. Required fields are marked *

I accept that my given data and my IP address is sent to a server in the USA only for the purpose of spam prevention through the Akismet program.More information on Akismet and GDPR.