CR 5 – Type – Fey – Sisterhood Warden
Tier 2 play
**Monster Name**: Sisterhood Warden
**Size, Type, Alignment**: Medium, Fey, Neutral Good
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores**:
Strength 14 (+2),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 12 (+1),
Wisdom 18 (+4),
Charisma 16 (+3)
**Proficiencies**: Saving Throws: Wisdom +7, Charisma +6; Skills: Insight +7, Persuasion +6, Stealth +6
Damage Resistances: Psychic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened
**Senses**: Darkvision 60 ft., Passive Perception 14
Languages: Common, Sylvan
Challenge Rating (CR): 5
**Special Abilities**:
– **Guardian's Aura**: Allies within 10 feet of the Sisterhood Warden gain a +1 bonus to AC and saving throws.
– **Fey Resilience**: The Sisterhood Warden has advantage on saving throws against being charmed or frightened.
**Actions**:
– **Multiattack**: The Sisterhood Warden makes two attacks with her Feyblade.
– **Feyblade**: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) psychic damage.
– **Nature's Embrace (Recharge 5-6)**: The Sisterhood Warden summons vines in a 20-foot radius around her. Each creature in that area must succeed on a DC 15 Strength saving throw or be restrained until the end of their next turn.
**Description**: The Sisterhood Warden is a guardian of the natural order, embodying the spirit of friendship and unity. With an ethereal presence and a fey blade that glimmers with magical energy, she fights to protect her allies and the balance of nature. Originating from a hidden grove, she is known to appear when her friends are in danger, using her tactical prowess to outmaneuver foes. The Warden prefers to use her abilities to bolster her allies, striking with precision and grace while ensnaring enemies with nature's magic.