CR 5 – Humanoid – Loyalist Enforcer
Tier 2 play
**Monster Name:** Loyalist Enforcer
**Size, Type, Alignment:** Medium, Humanoid, Lawful Neutral
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 84 (12d8 + 24), Speed 30 ft.
**Ability Scores:**
Strength 14 (+2),
Dexterity 12 (+1),
Constitution 14 (+2),
Intelligence 10 (+0),
Wisdom 12 (+1),
Charisma 14 (+2)
**Proficiencies:** Saving Throws: Strength +5, Constitution +5; Skills: Intimidation +5, Insight +4
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: None
Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Passive Perception 12
Languages: Common, one other language of choice
Challenge Rating (CR): 5
**Special Abilities:**
– **Tactical Command:** As a bonus action, the Loyalist Enforcer can give an ally within 30 feet that can hear it an additional attack on their next turn.
– **Shield Wall:** When adjacent to at least one ally, the Loyalist Enforcer gains a +2 bonus to AC.
**Actions:**
– **Multiattack:** The Loyalist Enforcer makes two melee attacks.
– **Club Strike:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 2) bludgeoning damage.
– **Rallying Shout (Recharge 5-6):** All allies within 30 feet gain advantage on their next attack roll and can move up to half their speed without provoking opportunity attacks.
**Description:** The Loyalist Enforcer is a heavily armored warrior, a staunch defender of the regime, and a relentless opponent of any insurrection. Clad in dark, intimidating armor adorned with insignias of authority, these enforcers are trained to protect their leaders at all costs. They use tactical maneuvers to coordinate with their allies, often shouting commands to bolster morale in the heat of battle. Their demeanor is stern and unwavering, showing no mercy to those who oppose their cause.