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Tier 2 – The Wraith of Sorrow

**Tier 2 play**

In the vibrant realm of Eldoria, where the skies shimmer with ethereal colors and magical creatures roam freely, a dark shadow has begun to loom over the peaceful village of Eldenwood. The townsfolk speak in hushed tones of a mysterious illness that has befallen the land, one that drains the life force from the very earth itself. Crops wither, rivers run dry, and the laughter of children has been replaced by whispers of despair.

As the sun dips below the horizon, casting a golden hue across the landscape, the party finds themselves drawn to Eldenwood, where they are met by the desperate pleas of the villagers. They learn of a young girl named Lira, who is said to possess a unique connection to the land’s magic. Her life force is intertwined with the vitality of Eldenwood, and now she lies gravely ill, her strength fading with each passing day.

The party is tasked with investigating the source of this mysterious affliction. They must venture into the nearby Enchanted Glade, a once-thriving forest now shrouded in an ominous mist. This glade is rumored to be the dwelling of a malevolent spirit known as the Wraith of Sorrow, a being that feeds on the hopes and dreams of the innocent. The Wraith has been known to manifest as a shadowy figure, whispering despair into the hearts of those who enter its domain.

### Exploration Component:

As the party traverses the Enchanted Glade, they encounter various magical phenomena: luminescent flowers that glow in the dark, whispering trees that share secrets of the past, and enchanted creatures that offer cryptic guidance. They must solve puzzles and navigate through illusions to reach the heart of the glade, where the Wraith awaits.

### Enemy Encounter:

As the party approaches the Wraith's lair, they are confronted by its minions—shadowy phantoms that embody the fears of the villagers. These phantoms attack relentlessly, seeking to drain the party's hope and energy.

**Phantom Minion Stats:**

– **AC:** 12

– **HP:** 20

– **Attack:** Shadow Strike (Melee Attack +4 to hit, 1d8 necrotic damage)

– **Special Ability:** Fearful Whispers – Each creature within 10 feet must succeed on a DC 13 Wisdom saving throw or be frightened until the end of their next turn.

### Boss Encounter:

The climax of the adventure occurs when the party faces the Wraith of Sorrow itself. The Wraith, a swirling mass of shadows with glowing red eyes, speaks in a voice that echoes like a distant thunderstorm, taunting the party and trying to instill doubt in their hearts.

**Wraith of Sorrow Stats:**

– **AC:** 15

– **HP:** 60

– **Attack:** Wraith Touch (Melee Attack +6 to hit, 2d10 necrotic damage)

– **Special Ability:** Despair's Grasp – The Wraith can target one creature within 30 feet, forcing it to make a DC 15 Wisdom saving throw. On a failure, the target takes 3d6 psychic damage and is paralyzed until the end of its next turn.

### Conclusion:

Should the party succeed in defeating the Wraith and its minions, they will be rewarded with a surge of magical energy that revitalizes the land and restores Lira's health. The grateful villagers will celebrate their heroes, and the party will emerge not only with newfound treasures but also with the knowledge that hope can prevail even in the darkest of times.

This one-shot promises to be a blend of exploration, combat, and emotional depth, allowing players to engage with the world of Eldoria in a meaningful way.

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