Tier 2 – The Wish Weaver of Eldoria
**Tier 2 play**
In the high magic realm of Eldoria, a peculiar phenomenon has unfolded. The skies shimmer with an iridescent glow, and whispers of the past flutter through the air like autumn leaves. The people of Eldoria wake each morning to find the spirits of creatures long extinct wandering through their towns and villages. From magnificent megafauna like the woolly mammoth to mystical beasts like the thunderbird, the land is teeming with life that was thought to be lost to time.
As adventurers, your party has been summoned by the Council of Elders, who fear that this sudden surge of life may not be a blessing, but a curse. The balance of nature has been disrupted, and the revived creatures have begun to clash with the living, leading to chaos across the realm. The elders share tales of a powerful genie, known as Zephyra, who was said to have been released from her prison by a reckless wish. She is believed to be the source of this turmoil, having taken the plea of one desperate soul too literally.
Your quest is twofold: investigate the origins of this wish and confront the genie to restore harmony to Eldoria. You will navigate through enchanted forests, ancient ruins, and a bustling city where citizens both celebrate and fear the return of the long-lost creatures.
### Act 1: The Investigation
Travel to the town of Verdant Hollow, where you will meet with the locals. Many of them have befriended the revived creatures, while others live in fear of their presence. Your party will need to gather information about the wish that released Zephyra. Speak with the town's historian, who possesses a dusty tome detailing the legends of the genie. The historian mentions that the wish was granted at the nearby Ruins of Echoes, a place steeped in ancient magic.
### Act 2: The Ruins of Echoes
Upon arriving at the ruins, your party will face various challenges, including magical traps and guardian spirits of the old world. As you explore the crumbling stone structures, you will find remnants of the past: murals depicting the creation of life, and remnants of an ancient cult that worshipped the genie. Here, you may also encounter revived creatures that have been corrupted by dark magic, leading to skirmishes that test your combat prowess.
### Act 3: Confronting Zephyra
After piecing together the history of the wish, you will discover that Zephyra resides in a hidden oasis, a sanctuary that glows with an otherworldly light. The oasis is surrounded by a tumultuous storm summoned by the genie to protect herself from intruders. Your party must navigate through the storm and face her minions—revived beasts twisted by chaotic energy.
**Boss Enemy: Zephyra, the Wish Weaver**
– **HP:** 120
– **AC:** 15
– **Attack:**
– **Whirlwind Blast:** +7 to hit, range 60 ft., one target. Hit: 3d10 + 4 force damage, and the target must succeed on a DC 15 Strength saving throw or be pushed back 20 feet.
– **Summon Spirits:** Once per encounter, summon 2d4 revived creatures to join the battle.
– **Legendary Actions:** Zephyra can take one legendary action at the end of another creature's turn, choosing one of the following options:
– **Teleport:** Move to an unoccupied space within 30 feet.
– **Wishful Glare:** Target one creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed until the end of their next turn.
### Conclusion
Defeating Zephyra will allow your party to confront the chaotic energies unleashed upon Eldoria. With her power diminished, the balance can be restored, and the revived creatures can find peace once more. Will your party rise to the challenge and mend the fabric of life in this high fantasy world? The fate of Eldoria rests in your hands.