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Tier 2 – The Whispering Woods A Festival of Shadows

**Tier 2 play**

In the heart of the vibrant city of Eldoria, where the air is thick with the scent of blooming moonflowers and the sound of bustling marketplaces fills the streets, a shadow looms over the annual Festival of Lights. The festival, known for its dazzling displays of magic and merriment, has been marred by a series of mysterious disappearances. Townsfolk whisper of a dark figure seen lurking in the alleys, and rumors of a cursed artifact have begun to spread like wildfire.

As the party gathers at the local tavern, The Gilded Griffin, they overhear a frantic conversation between two townsfolk. A beloved local bard, Lyra, has gone missing just days before her performance at the festival. The tavern is adorned with colorful banners, and the warm glow of enchanted lanterns casts flickering shadows on the walls. The party senses the urgency in the air, the weight of the townsfolk's fear pressing down upon them.

The party is approached by an elderly woman, her hands trembling as she clutches a faded parchment. "Please, brave adventurers," she implores, "you must find Lyra! She was last seen near the Whispering Woods, where the trees themselves seem to hold secrets. They say a malevolent spirit has awakened, drawn by the festival's magic."

**Adventure Hook:**

The party must venture into the Whispering Woods to uncover the truth behind Lyra's disappearance. As they navigate through the dense foliage, they encounter enchanted creatures, illusions, and the haunting whispers of the forest that challenge their resolve. The atmosphere is thick with magic, and the trees seem to shift and sway, guiding or misleading them at every turn.

**Exploration Component:**

Within the woods, the party discovers ancient ruins, remnants of a long-lost civilization. Here, they may find clues etched in stone, leading them to the location of the cursed artifact—a crystal pendant said to bind the spirit of a vengeful sorceress. The pendant glows with an eerie light, pulsating with the energy of the trapped spirit.

**Enemy Encounter:**

As the party delves deeper, they are confronted by the spirit of the sorceress, now twisted by rage and despair. She manifests as a spectral figure cloaked in shadows, her voice echoing through the trees. "You dare disturb my slumber? You will pay for your intrusion!"

**Boss Enemy Stats:**

– **Name:** Vengeful Spirit of the Sorceress

– **Type:** Undead

– **Armor Class:** 15

– **Hit Points:** 75

– **Speed:** 0 ft., fly 40 ft. (hover)

– **Abilities:**

– **Wisdom Save:** DC 14

– **Spellcasting:** Can cast spells like *Eldritch Blast*, *Fear*, and *Phantasmal Killer*.

– **Life Drain:** Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10) necrotic damage, and the spirit regains hit points equal to the damage dealt.

**Conclusion:**

To save Lyra, the party must defeat the vengeful spirit and either destroy the cursed pendant or find a way to free the spirit from its torment. Once they succeed, they will return to Eldoria as heroes, restoring the festival's joy and earning the gratitude of the townsfolk. The festival will be a celebration of not only magic but also the bravery of those who dared to confront the darkness lurking within the Whispering Woods.

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