Tier 2 – The Whisperer of Eldoria A Festival of Intrigue
**Tier 2 play**
In the vibrant city of Eldoria, where towers of shimmering crystal pierce the sky and the streets hum with the magic of a thousand spells, a shadow looms over the upcoming Festival of Lights. The citizens, normally bustling with excitement, whisper of a scandal that threatens the very heart of the kingdom. Rumors swirl around Prince Andrew, a beloved figure known for his charm and charisma, who is now linked to an alleged spy. The latest editions of the Eldorian Times scream headlines: "Economic Blow for Reeves!" and "Prince Invited Spy to Palace!"
Your party finds themselves drawn into this intrigue, summoned by the enigmatic Lady Seraphina, an influential noble with a vested interest in the prince's reputation. She believes that if the rumors are left unchecked, they could lead to unrest and chaos during the festival. As the party gathers in her opulent chamber, adorned with enchanted tapestries that shift and change with the light, she reveals her plan: to investigate the source of these rumors and uncover the truth behind the prince's alleged ties to espionage.
The investigation begins in the bustling marketplace, where the scent of spiced meats and sweet pastries fills the air. As the party mingles with the locals, they learn of a mysterious figure seen lurking near the prince's palace. This figure, known only as The Whisperer, is said to possess secrets that could either clear the prince's name or seal his fate.
As night falls, the party must navigate the dark alleyways of Eldoria, where the flickering lanterns cast eerie shadows. They come across a hidden tavern, The Gilded Griffin, frequented by spies and informants. Here, they must engage in a game of wits and deception, trying to extract information from the shady patrons without revealing their true intentions.
But the investigation takes a dangerous turn when they discover that The Whisperer is not just a mere informant; they are a powerful illusionist who has been manipulating the minds of the townsfolk, spreading falsehoods to incite discord. The party must confront The Whisperer in a showdown of magic and cunning, battling against illusions that twist reality and turn friends into foes.
**Boss Enemy: The Whisperer**
– **Type:** Illusionist
– **HP:** 60
– **AC:** 15
– **Spell Save DC:** 14
– **Attacks:**
– *Illusory Bolt:* Ranged spell attack, +6 to hit, 2d8 psychic damage.
– *Mirror Image:* Creates illusory duplicates to confuse attackers.
– *Fear:* Target must succeed on a Wisdom saving throw or be frightened for 1 minute.
As the party delves deeper into the confrontation, they must use their skills to see through the illusions and reveal the truth. Will they be able to clear the prince's name and restore peace to Eldoria, or will the festival be marred by chaos and betrayal? The fate of the kingdom rests in their hands.