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Tier 2 – The Weeping Blight of Willowbend

**Tier 2 play**

In the enchanted realm of Eldoria, a land where magic flows as freely as the rivers and mythical creatures roam the skies, a shadow looms over the quaint village of Willowbend. This idyllic settlement, renowned for its vibrant markets and lush landscapes, has fallen under the sinister influence of a mysterious affliction known as the "Weeping Blight." Crops wither, flowers lose their colors, and a mournful mist blankets the village each night, driving the townsfolk into despair.

As the sun sets, casting a golden hue over the village, the town's desperate council gathers in the Great Hall. They beseech the heroes to uncover the source of the Weeping Blight and restore peace to Willowbend. Whispers of an ancient artifact, the Heart of Verdance, stolen from the sacred grove, hint at a deeper conspiracy. Rumors suggest that a coven of malevolent druids, led by the enigmatic and powerful druidess, Seraphina Nightshade, seeks to harness the Heart's energy for their dark rituals.

### Adventure Outline:

**1. The Call to Adventure:**

The party is welcomed by the council, who provide them with a map leading to the sacred grove where the Heart was once kept. They also share tales of the druids' recent activities, warning of their ability to manipulate nature and summon creatures to guard their lair.

**2. Journey to the Grove:**

As the heroes embark on their journey, they traverse lush forests, vibrant meadows, and treacherous ravines. Along the way, they encounter magical phenomena, such as a mischievous faerie who offers riddles and insight, and a talking animal who seeks help to rescue its captured kin from the druids.

**3. Confronting the Druids:**

Upon reaching the clearing where the druids gather, the party must navigate through a series of traps and illusions. The druids, clad in robes woven from leaves and shadows, have summoned nature’s guardians to protect their lair. The heroes can choose to negotiate or prepare for battle, depending on their approach.

**4. The Final Showdown:**

If combat ensues, Seraphina Nightshade emerges as the boss enemy. With her command over nature, she can summon vines to ensnare her foes and unleash bursts of poisonous spores.

**Seraphina Nightshade Stats:**

– **Armor Class:** 15

– **Hit Points:** 80

– **Attack:** Thorn Whip (1d8 + 4 piercing damage) or Summon Nature's Ally (summons a creature to fight for her)

– **Special Abilities:**

– **Nature's Shield:** Once per encounter, she can create a barrier of thorns, granting her advantage on saving throws for one turn.

– **Poisonous Spores:** Once per long rest, she can unleash a cloud of spores in a 15-foot radius, forcing all creatures to make a DC 14 Constitution saving throw or take 3d6 poison damage and become poisoned for 1 minute.

**5. Resolution:**

Upon defeating Seraphina or persuading her to relinquish the Heart of Verdance, the party can return to Willowbend, where the council and villagers celebrate their heroes’ triumph. The Heart can be restored, and life returns to the village, with gratitude and feasting to follow.

**Adventure Hooks:**

– The party can choose to help the faerie with its quest, which may lead to unexpected allies or artifacts.

– A rival adventuring group may also seek the Heart for their own purposes, leading to potential conflict or competition.

This one-shot adventure combines exploration, investigation, and combat, all set against the backdrop of a vibrant and magical world, ensuring an engaging experience for players as they unravel the mystery and confront the forces threatening Willowbend.

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