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Tier 2 – The Veil Keeper’s Shadow

**Tier 2 play**

In the heart of the vibrant city of Eldoria, where magic flows like the river that winds through its streets, a sense of unease has settled among its citizens. Whispers of a shadowy figure known only as the "Veil Keeper" have spread like wildfire, as victims of heinous crimes find themselves trapped in a never-ending cycle of waiting for justice. The courtrooms, once bustling with activity, now stand silent, their backlogs growing thicker than the fog that blankets the city at dawn.

As the party gathers in the bustling marketplace, the air is filled with the scent of exotic spices and the sound of laughter. Yet, an undercurrent of tension lingers. A distraught mother approaches the adventurers, her eyes glistening with unshed tears. She speaks of her daughter, a young woman who reported a grievous crime, but the wheels of justice have ground to a halt. The party learns that the Veil Keeper has been manipulating the court system, causing delays and despair, feeding off the anguish of those who seek justice.

Determined to help, the party sets out to uncover the truth behind the Veil Keeper’s machinations. Their investigation leads them through the labyrinthine alleys of Eldoria, where they encounter a series of clues: a torn piece of parchment with arcane symbols, a witness who speaks of a dark figure lurking near the courthouse, and a hidden chamber beneath the city where the Veil Keeper is rumored to conduct their sinister rituals.

As they delve deeper into the mystery, the party discovers that the Veil Keeper is not merely a criminal but a powerful sorcerer who draws strength from the despair of the victims. They must confront this foe in a climactic battle within the hidden chamber, where the air crackles with magic and the walls echo with the cries of the wronged.

**Boss Enemy: The Veil Keeper**

– **HP:** 80

– **AC:** 15

– **Attack:** Shadow Bolt (Ranged Spell Attack: +6 to hit, 2d10 necrotic damage)

– **Special Ability:** Veil of Despair (Once per encounter, the Veil Keeper can cast a spell that causes all players to make a Wisdom saving throw (DC 15) or be frightened for 1 minute. A frightened target can repeat the save at the end of each of its turns.)

The party must defeat the Veil Keeper to restore hope to Eldoria and free the victims from their prolonged suffering. As they emerge victorious, the city begins to heal, and the courtrooms once again buzz with the promise of justice served. The adventurers will be hailed as heroes, their names etched in the annals of Eldoria’s history, forever remembered as the champions who dared to confront the darkness that preyed upon the innocent.

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