Tier 2 – The Storm Crystal of Eldoria
**Tier 2 play**
In the magical realm of Eldoria, a storm brews on the horizon, casting dark shadows over the bustling city of Glimmerforge. This vibrant town, known for its elaborate sky bridges and luminous crystal lanterns, is in disarray as news of the Grand Derby’s postponement spreads through the streets. Young fans, who traveled far and wide, are left disappointed, while merchants lament the loss of revenue and excitement that the annual event brings.
Among the disappointed spectators is a teenager named Elara, who flew in from the distant shores of Australia. Her hopes of witnessing the exhilarating Grand Derby, with its soaring airships and dazzling displays of magic, now seem dashed. As the storm rages outside, the town's raucous tavern, The Gilded Griffin, buzzes with frustration and uncertainty.
With the pounding rain acting as a backdrop, the party finds themselves in this tavern, mingling with distraught locals. They overhear whispers of an ancient artifact—The Storm Crystal—hidden within the treacherous Zephyr Caves, believed to have the power to quell storms. The locals believe retrieving this artifact could not only restore calm but also save the derby and fulfill their dreams of grandeur.
Driven by curiosity and an opportunity to be heroes, the adventurers set out toward the Zephyr Caves, where swirling winds and echoes of long-lost spells await. The journey leads them through enchanted forests filled with luminescent flora that hum with the melody of nature, while the skies above flicker with bolts of electricity, signs of the storm's brewing anger.
Upon reaching the mouth of the caves, the party faces a chilling sight: an ethereal creature known as a Tempest Wyrm guards the entrance. This majestic yet fearsome being has scales that shimmer with every color of the storm, and its breath crackles with electricity.
**Tempest Wyrm Stats:**
– **Armor Class:** 15
– **Hit Points:** 85
– **Speed:** 30 ft., fly 60 ft.
– **Multiattack:** The Tempest Wyrm makes three attacks: two with its claws and one with its lightning breath.
– **Claw Attack:** +7 to hit, 2d6 + 4 slashing damage.
– **Lightning Breath (Recharge 5-6):** The wyrm exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 4d10 lightning damage on a failed save or half as much damage on a successful one.
As the players engage the Tempest Wyrm, they must work together, leveraging their skills and magic to outsmart this guardian. With every blow landed and spell cast, they feel the storm outside responding—a trial of strength that echoes the tempestuous winds howling through the cave’s maw.
Upon defeating the Wyrm and claiming the Storm Crystal, they realize they must return to Glimmerforge and use its power to calm the raging storm. Upon their arrival, the townsfolk gather in awe. The party stands before the citizens, holding the crystal aloft as the skies begin to clear.
Will they become champions of Eldoria, restoring hope and excitement for the Grand Derby? Or will the storm reclaim its fury, forever shadowing the dreams of countless fans? The fate of Glimmerforge lies in their hands.