Tier 2 – The Shadow Over Glimmerhold
**Tier 2 play**
In the vibrant realm of Eldoria, where the sky shimmers with hues of violet and gold, a shadow looms over the bustling city of Glimmerhold. The air is thick with the scent of magic and mischief, as merchants peddle their wares and adventurers share tales of glory. Yet beneath this enchanting facade lies a sinister plot orchestrated by a notorious figure: Rajan Pattni, a businessman rumored to have ties with dark forces and to be involved in smuggling illicit gold from the untamed jungles of Kithara.
The party finds themselves in Glimmerhold, drawn by whispers of an underground market where rare magical artifacts are traded alongside the stolen treasures of the land. The city’s council has summoned them, desperate for help in uncovering the truth behind Pattni's operations and putting an end to his nefarious dealings. They are offered a reward of 500 gold pieces and a choice of a magical item from the council's vault if they succeed.
As they delve into the investigation, they learn that Pattni is holding a secret auction in a hidden chamber beneath the city, where he intends to sell not only the gold but also powerful artifacts that could tip the balance of power in Eldoria. The party must navigate through the labyrinthine streets of Glimmerhold, gathering clues and facing challenges that test their wit and bravery.
**Key Locations:**
1. **The Whispering Alley**: A narrow, shadowy street filled with spies and informants. Here, the party can gather information about Pattni's auction.
2. **The Gilded Chalice Tavern**: A lively establishment where adventurers congregate. The party can overhear rumors or speak to locals who might have seen Pattni's men.
3. **The Hidden Vault**: An ancient, abandoned mine beneath Glimmerhold where the auction will take place, filled with traps and magical wards.
**Enemies:**
– **Pattni’s Enforcers**: A group of skilled mercenaries protecting the auction. Use the following basic stats for an Enforcer:
– **HP**: 20
– **AC**: 15
– **Attack**: +4 to hit, 1d8+2 damage (short sword)
– **Abilities**: Sneak Attack (extra 1d6 damage if they have advantage).
– **Rajan Pattni**: The cunning mastermind behind the gold trade.
– **HP**: 50
– **AC**: 16
– **Attack**: +5 to hit, 2d6+3 damage (magical dagger)
– **Abilities**: Illusion Magic (can cast *Disguise Self* and *Invisibility*).
**The Auction:**
As the party infiltrates the auction, they must decide how to approach Pattni and his enforcers. Will they attempt to negotiate, create a distraction, or launch a surprise attack? The choices they make will dictate the flow of the session, leading to a thrilling confrontation with Pattni himself, who will use his cunning and magic to evade capture.
**Conclusion:**
Upon defeating Pattni and his men, the party will uncover not only the stolen gold but also the location of a hidden treasure trove deep in Kithara, setting the stage for future adventures. The council of Glimmerhold will reward the party handsomely, and they will leave the city with newfound fame and the promise of more quests in the magical realm of Eldoria.