Tier 2 – The Secrets of the Spellow Library
**Tier 2 play**
As the sun begins to set, casting a golden hue over the bustling city of Eldoria, the party stands at the edge of a quaint yet ominous street. The scent of burnt parchment lingers in the air, a haunting reminder of the recent riots that devastated the Spellow Library. Once a beacon of knowledge and magic, it now lies partially in ruins, the ghosts of forgotten tomes whispering through the charred remnants.
Tonight, the city holds its breath in anticipation of the grand relaunch of the library. A special lantern parade is set to illuminate its newly restored façade, but whispers of dark forces linger in the shadows. Rumors suggest that the fire was no mere accident — something sinister lurks within the library's depths, waiting for the opportune moment to strike as the townsfolk gather to celebrate.
The party's task is clear: investigate the library during the parade, uncover the truth behind the fire, and confront whatever malevolent entity seeks to disrupt the festivities.
As the lanterns begin to glow, ethereal lights dance in the night sky, drawing the townsfolk toward the library. The atmosphere buzzes with excitement, but a sense of dread permeates the air. The players must navigate through the crowd, engaging with NPCs who might provide clues or mislead them. Perhaps a nervous librarian, her hands still stained from soot, can hint at a forbidden section of the library where the true source of the fire lies. Or an old scholar, eyes glinting with madness, speaks of the ancient tome that holds untold power — a tome the enemy seeks to claim for themselves.
Once inside the library, the party will encounter scattered debris, magical wards, and the flickering remnants of spell-bound protections that failed during the riot. As they delve deeper, they will face animated books that act as guardians of knowledge, and ethereal wisps that whisper forgotten secrets.
**Boss Encounter: The Firebrand Wisp**
As the party uncovers the heart of the library, they confront the Firebrand Wisp, a malevolent entity born from the fire that consumed the library. This creature feeds on chaos and destruction, intent on claiming the knowledge within for its own nefarious purposes.
**Boss Stats:**
– **Name:** Firebrand Wisp
– **Type:** Elemental
– **Hit Points:** 70
– **Armor Class:** 15
– **Speed:** 0 (hovering)
– **Attack: Firebolt**
– **Attack Bonus:** +7 to hit
– **Damage:** 2d10 fire damage
– **Abilities:**
– **Ignite:** Any creature within 5 feet of the Firebrand Wisp must succeed on a DC 15 Dexterity saving throw or take 1d6 fire damage at the start of their turn.
– **Flame Cloak:** The Wisp has resistance to all non-magical damage.
– **Spellcasting:** The Wisp can cast *Fireball* (3rd level) once per encounter.
The party must use their wits and teamwork to overcome the Firebrand Wisp, relying on their skills and spells to counteract its fiery assaults. As they vanquish this entity, the library begins to hum with life again, the knowledge within its walls eager to be reclaimed.
Once the threat is neutralized, a hidden chamber can be unlocked, revealing the ancient tome that was nearly lost. With the knowledge restored, the party will have not only saved the library but also uncovered secrets that might influence future adventures in Eldoria. The townsfolk will celebrate their bravery, and the lanterns will shine brighter than ever, illuminating a path toward new quests and discoveries.