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Tier 2 – The Quest for Sir Cedric

**Tier 2 play**

In the mystical realm of Eldoria, where the skies shimmer with hues of violet and emerald, a dark cloud looms over the tranquil village of Alnwick. Once a serene haven, the village now finds itself shrouded in mystery and despair. A former hero of the realm, known for his unmatched prowess on the battlefield and his legendary feats in the arena, has gone missing amidst the chaos of a recent flood that has ravaged the surrounding lands. Whispers of dark magic and sinister forces have begun to circulate, and the villagers are desperate for aid.

As the party arrives in Alnwick, they are greeted by the scent of damp earth and the distant sound of rushing water. The villagers, their faces etched with worry, gather around the town square, where a makeshift notice board displays a desperate plea for help. A local constable, a stout man with a weathered face, approaches the adventurers, his voice trembling with urgency.

"Please, brave souls! Our champion, Sir Cedric, has vanished! He was last seen near the River Elden, where the waters have risen to unnatural heights. We fear he may have been swept away or worse, captured by the dark forces that have plagued our lands. Will you help us find him?"

The party must embark on a quest to investigate the mysterious flood and uncover the truth behind Sir Cedric's disappearance. As they journey toward the River Elden, they encounter treacherous terrain and magical phenomena. The once-familiar path is now twisted and overgrown, with vines that seem to writhe and whisper as the party passes.

Upon reaching the riverbank, the adventurers discover signs of a struggle—broken branches, deep footprints leading into the water, and a faint glow emanating from beneath the surface. As they investigate further, they are ambushed by a group of water elementals, corrupted by dark magic and intent on protecting their territory.

**Enemy: Corrupted Water Elementals**

– **HP:** 45

– **AC:** 14

– **Attack:** Water Blast (Melee Attack, +5 to hit, 1d10 + 3 damage)

– **Special Ability:** Drench (Once per encounter, can attempt to grapple a target, causing disadvantage on their next attack roll)

After defeating the elementals, the party discovers a hidden cave behind a waterfall, where they find Sir Cedric imprisoned in a magical barrier. The barrier is sustained by a sinister sorceress, who has been using the flood to draw power from the river. The adventurers must confront her in a climactic battle to free Cedric and restore peace to Alnwick.

**Boss Enemy: Sorceress of the Flood**

– **HP:** 70

– **AC:** 15

– **Attack:** Arcane Bolt (Ranged Attack, +6 to hit, 2d8 + 4 damage)

– **Special Ability:** Flood Surge (Once per encounter, can create a wave that knocks back all players within 15 feet, requiring a Dexterity saving throw to avoid being pushed back and taking 2d6 damage)

As the party defeats the sorceress and dispels the dark magic, the waters of the River Elden begin to recede, revealing the beauty of the land once more. Sir Cedric, grateful for their bravery, offers them his blessing and a token of his appreciation—a magical item that will aid them in their future adventures.

With the village saved and the mystery unraveled, the adventurers leave Alnwick, their hearts filled with the thrill of victory and the promise of new quests on the horizon.

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