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Tier 2 – The Heart of the Forest (25)

**Tier 2 play**

In the enchanting realm of Eldoria, where magic dances upon the winds and ancient secrets lie hidden beneath the emerald canopies, a foreboding shadow has begun to creep across the once-peaceful village of Willowbrook. The townsfolk, once vibrant and filled with laughter, now whisper in hushed tones of a malevolent force that has taken root in the nearby Whispering Woods.

As the sun dips below the horizon, casting a golden hue across the sky, the adventurers find themselves summoned to the village square. An elder, her silver hair shimmering like starlight, implores the heroes to investigate the mysterious disappearances of the village's children, who have been lured into the woods by ghostly voices promising untold wonders.

The party’s journey begins at the edge of the Whispering Woods, where the air is thick with enchantment and the trees seem to murmur secrets. As they tread deeper into the forest, the vibrant colors of the foliage shift to darker, more sinister hues. The path narrows, and the sound of trickling water leads them to a glimmering stream, its waters reflecting a thousand stars.

Suddenly, the tranquility is shattered as the adventurers are ambushed by a group of enchanted creatures—Woodland Wraiths, ethereal beings corrupted by dark magic. Their hollow eyes glow with a malevolent light, and they wield twisted branches as weapons.

**Woodland Wraiths**

– **Armor Class:** 15

– **Hit Points:** 45

– **Speed:** 30 ft.

– **Attack:** Shadow Strike (Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage.)

– **Abilities:** Ethereal Step (Can phase through solid objects once per encounter.)

After combating the wraiths, the party discovers a hidden glade where a powerful artifact, the Heart of the Forest, lies dormant. This ancient relic, a pulsating crystal, is said to hold the essence of the woods. However, it has been tainted by the dark magic that has ensnared the children.

To cleanse the Heart and rescue the missing children, the party must confront the source of the corruption: a sinister Fey Lord, known as Syltharion, who has twisted the forest’s magic for his own gain.

**Syltharion, the Corrupted Fey Lord**

– **Armor Class:** 17

– **Hit Points:** 80

– **Speed:** 30 ft., Fly 60 ft.

– **Attack:** Ensnaring Whip (Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 4) slashing damage and the target must succeed on a DC 15 Strength saving throw or be restrained.)

– **Abilities:** Illusionary Mirage (Can create illusory duplicates of himself; requires a DC 15 Intelligence saving throw to discern the true Syltharion from the illusions.)

As the adventurers engage with Syltharion, they must navigate through his illusions and traps, using their wits and teamwork to overcome his magical prowess.

Once defeated, Syltharion’s dark grip on the forest weakens, and the children are freed from their enchanted slumber. The Heart of the Forest, now restored, radiates a warm, inviting light, rejuvenating the woods and the village of Willowbrook.

With the threat vanquished, the grateful villagers celebrate the heroes, gifting them with enchanted tokens that enhance their abilities. The adventure concludes as the adventurers leave the forest, the sound of laughter returning to the village, and the promise of new adventures lingering in the air.

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