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Tier 2 – The Fog Beast of Greymoor

**Tier 2 play**

In the high fantasy realm of Eldoria, where vibrant magic weaves through the air and ancient secrets linger in the shadows, the party finds themselves summoned to the bustling town of Greymoor. The townsfolk are in a state of disarray, plagued by recent events that have left their beloved town square shrouded in a mysterious fog that seems to sap the joy from its inhabitants. Whispers of an otherworldly creature lurking in the mist have reached the ears of the adventurers, compelling them to investigate.

As they approach the town square, the air thickens with an eerie silence, broken only by the distant sound of a tinkling bell. The streets are lined with cobblestone that glistens faintly under the waning sunlight, and colorful market stalls stand unmanned, their wares dust-covered and forgotten. The party is greeted by a frantic town guard named Elara, her eyes wide with desperation.

“The Fog Beast! It has taken my brother!” she exclaims, gripping her sword tightly. “It emerges from the mist each night, taking those who wander too close. We must end this terror!”

The challenge is clear: the party must uncover the source of the fog and confront the creature that dwells within it. Elara offers to guide them to the heart of the fog, where the creature is said to reside. As they venture deeper into the haze, the air grows colder, and ghostly silhouettes flit just beyond the edges of their vision.

**Exploration Component: The Foggy Woods**

The party must navigate the treacherous Foggy Woods, a labyrinthine expanse filled with hidden dangers and magical anomalies. As they explore, they can discover enchanted flora, such as Whispering Willows that impart wisdom or Luminescent Mushrooms that can illuminate the path ahead. The deeper they go, the more they must rely on their skills to avoid pitfalls and traps set by the creature that haunts this place.

**Enemy Encounter: The Fog Beast**

As night falls, the fog thickens, and the Fog Beast reveals itself—a monstrous figure composed of swirling mist and shadow. Its form is ever-shifting, making it difficult to pinpoint its true location. The party must act quickly to subdue the beast before it can claim another victim.

**Fog Beast Stats:**

– **Armor Class:** 14

– **Hit Points:** 85

– **Speed:** 40 ft., fly 30 ft. (hover)

– **Abilities:**

– **Multiattack:** The Fog Beast can make two attacks per turn.

– **Shadow Claw:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

– **Fog of Despair (Recharge 5-6):** The Fog Beast can create a 30-foot-radius sphere of magical fog centered on itself. Creatures within the fog must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.

**Conclusion:**

Once the party defeats the Fog Beast, the thick fog begins to dissipate, revealing the sun-drenched town square once more. Grateful townsfolk emerge from their homes, cheering for their brave adventurers. Elara presents them with a token of appreciation—a magical charm that grants advantage on saving throws against fear for one day.

The adventure concludes with the party reflecting on their triumph, knowing they have restored peace to Greymoor and strengthened their bonds through this harrowing experience. As they prepare to leave, they catch whispers of new quests and adventures waiting beyond the horizon, beckoning them into the next chapter of their journey.

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