Tier 2 – The Flood’s Shadow A Quest in Tenbury Wells
**Tier 2 play**
In the vibrant realm of Eldoria, where magic flows like the rivers and mythical creatures roam freely, the quaint town of Tenbury Wells is known for its picturesque landscapes and lively markets. However, an ominous shadow looms over this idyllic setting. The once-peaceful Kyre Brook, a lifeline for the town, has begun to swell dangerously, threatening to unleash chaos upon the unsuspecting villagers.
As the sun sets, casting a golden hue over the cobblestone streets, a sudden rumble echoes through the air. The townsfolk, oblivious to the impending disaster, continue their evening routines. But you, a band of intrepid adventurers, have been summoned by the town’s mayor, a frazzled gnome named Eldrin, who is desperate for help.
Gathered in the town hall, Eldrin explains the situation: "The brook has risen unnaturally! We fear that dark magic is at play. The old dam, built by our ancestors, has been compromised. If we do not act swiftly, the town will be engulfed by the floodwaters!"
The party must investigate the source of the disturbance. As they venture towards the dam, the air grows thick with tension. The once gentle babbling of the brook is now a menacing roar, and the ground trembles beneath their feet.
Upon reaching the dam, the party discovers a group of mischievous water elementals, summoned by a rogue sorcerer named Malakar, who seeks to harness the power of the brook for his own nefarious purposes. The elementals, swirling with rage and energy, are determined to protect their newfound master.
**Enemy Encounter: Water Elementals (x3)**
– **Armor Class:** 14
– **Hit Points:** 45 each
– **Attack:** Slam: +6 to hit, 1d8 + 4 bludgeoning damage
– **Special Ability:** Water Form – Can move through water and cannot be grappled or restrained.
As the adventurers engage the elementals, they must also find a way to disrupt Malakar’s dark magic. The sorcerer, hidden in the shadows of the dam, is channeling energy to maintain control over the elementals. The party can either defeat the elementals first or attempt to confront Malakar directly.
**Boss Enemy: Malakar the Rogue Sorcerer**
– **Armor Class:** 15
– **Hit Points:** 70
– **Spellcasting:** Can cast spells like *Mage Armor*, *Hold Person*, and *Wall of Water*.
– **Special Ability:** Dark Torrent – Once per encounter, Malakar can unleash a wave of energy that deals 3d10 force damage to all creatures in a 30-foot line.
As the battle unfolds, the adventurers must use their wits and teamwork to navigate the chaos. The stakes are high; if they fail, Tenbury Wells will be swallowed by the flood, and the dark magic will spread, threatening the entire realm.
Once the elementals are defeated and Malakar is vanquished, the party can investigate the remnants of the dam. There, they may uncover ancient runes that hint at a deeper mystery—a hidden treasure or a greater threat lurking beneath the surface of the brook.
The fate of Tenbury Wells rests in their hands. Will they restore peace to the town, or will they become part of the flood’s tragic tale? The adventure awaits!