Tier 2 – The Festival of Lumens A Quest in Eldoria
**Tier 2 play**
In the vibrant realm of Eldoria, where magic flows as freely as the rivers, a mysterious and enchanting event is about to unfold. The annual Festival of Lumens is in full swing in the bustling town of Glimmerstone, renowned for its dazzling displays of light and vibrant celebrations. However, this year, the festivities have been overshadowed by an ominous occurrence—a series of strange disappearances have plagued the townsfolk, and whispers of dark magic linger in the air.
As your party arrives in Glimmerstone, the air is thick with excitement, yet a palpable tension hangs over the townspeople. Colorful banners flutter above the cobblestone streets, and stalls brim with tantalizing treats and magical trinkets. Yet, amidst the laughter and music, you notice the worried faces of the townsfolk, their eyes darting nervously toward the shadowy edges of the nearby Whispering Woods.
The mayor, a portly man named Cedric, approaches your party, his face flushed with worry. “Adventurers! You must help us!” he pleads. “Children have gone missing, and the festival has turned into a nightmare. They were last seen near the edge of the Whispering Woods, where it is said a powerful sorceress, known as Lady Morwen, has taken residence. We believe she is behind the disappearances!”
Your quest is clear: venture into the Whispering Woods, uncover the truth behind Lady Morwen’s intentions, and rescue the missing children before the festival is forever tainted by darkness. As you delve deeper into the woods, the atmosphere shifts. The trees loom taller, their branches twisting like gnarled fingers, and an eerie silence envelops you, broken only by the distant rustle of leaves.
The party must navigate through enchanted traps and illusions crafted by Lady Morwen to deter intruders. They may encounter magical creatures, both friend and foe, who can provide clues or mislead them further into danger. The players can choose to investigate the remnants of the children’s last known whereabouts, discovering traces of their presence—tiny footprints, scattered toys, and remnants of laughter that linger like echoes.
As they draw closer to Lady Morwen’s lair, they face her enchanted guardians—twisted vines and animated shadows that protect the sorceress. These encounters will test their teamwork and ingenuity, as they must find ways to outsmart and defeat these magical foes.
**Boss Encounter: Lady Morwen**
– **HP**: 85
– **AC**: 15
– **Spellcasting**: Can cast spells such as *Magic Missile*, *Hold Person*, and *Darkness*.
– **Abilities**:
– *Illusory Duplicate*: Creates a duplicate that confuses the party (DC 13 Intelligence saving throw to discern the real Lady Morwen).
– *Dark Whispers*: Can cast a fear effect that causes players to make a DC 14 Wisdom saving throw or become frightened for 1 minute.
Upon defeating Lady Morwen, the party discovers that she was not purely evil; her actions were driven by a desire to protect the children from a greater threat—a dark entity lurking in the woods, seeking to harness their innocence for nefarious purposes. With this revelation, the adventurers must decide: will they spare her and seek a truce, or will they vanquish her to save the town?
As the sun sets and the festival lights flicker to life, the party returns to Glimmerstone, heroes in the eyes of the grateful townsfolk. The choice they make will shape the future of the Festival of Lumens and the balance of magic in Eldoria. Will they embrace unity, or will darkness reign? The fate of Glimmerstone lies in their hands.