Tier 2 – The Enchanted Echoes
Tier 2 play
Party Details:
– Party Size: 5
– A: 7
– B: 35
– Party Level: 5 (35 ÷ 7 = 5, rounded up)
For this session, provide a Party of 5 adventurers at level 5.
### One-Shot Adventure: The Enchanted Echoes
**Synopsis:**
In the mystical realm of Eldoria, whispers of an ancient melody have begun to echo through the forests, captivating creatures and leading them into a deep slumber. It is said that a powerful artifact, the Lyre of Lethara, has been unearthed, awakening its slumbering magic. As the harmony spreads, townsfolk have reported nightmarish visions and restless spirits. The adventurers must navigate the enchanted woods, uncover the truth behind the Lyre, and confront the entity that has taken residence within it.
**Setting:**
The adventure begins in the quaint village of Willowbend, where the air is thick with the scent of blooming nightshade and the distant sound of trickling streams. The villagers are anxious, their eyes hollow from sleepless nights. The moon hangs high, casting a silvery glow that dances upon the leaves. A sense of magic lingers, palpable and vibrant, urging the adventurers to delve deeper.
**Objectives:**
1. Investigate the source of the haunting melody.
2. Retrieve the Lyre of Lethara from the ancient ruins.
3. Confront the spirit that guards it and free the village from its influence.
**Key Locations:**
1. **Willowbend Village:** Interact with anxious villagers, gather rumors about the haunting melody, and learn of a mysterious old woman who may hold secrets of the Lyre.
2. **The Enchanted Woods:** A labyrinth of shimmering trees and glowing flora. The melody grows stronger here, luring creatures into a deep sleep. The party faces enchanted beasts and magical traps.
3. **The Ruins of Eldara:** A crumbling temple where the Lyre resides, guarded by the spirit of Lethara, a once-benevolent guardian turned vengeful due to the disturbance of its resting place.
**Enemies:**
– **Enchanted Guardian (Lethara's Spirit)**
– **Type:** Undead Spirit
– **Armor Class:** 14
– **Hit Points:** 60
– **Speed:** 0 ft., fly 30 ft. (hover)
– **Abilities:**
– **Wisdom Save:** 14
– **Spellcasting:** Can cast spells such as *Charm Person*, *Sleep*, and *Phantasmal Force*.
– **Melee Attack:** Ethereal Touch (+5 to hit, 2d8 necrotic damage).
– **Legendary Actions:** Can use one of the following at the end of another creature's turn: *Spellcast*, *Haunting Melody* (all creatures within 30 ft. must succeed on a DC 14 Wisdom saving throw or be charmed until the end of their next turn).
**Adventure Flow:**
1. **Introduction:** The players arrive in Willowbend as villagers recount their dreams filled with the haunting melody. They will hear about the old woman, who lives on the outskirts of the village and has knowledge of the Lyre.
2. **Investigation:** The adventurers can engage in roleplay, gathering information and potentially gaining a quest item from the old woman—a charm that protects against sleep magic.
3. **Exploration:** As they traverse the Enchanted Woods, they will encounter mystical creatures and illusions. Players can use skills like Perception, Arcana, and Investigation to navigate through challenges.
4. **Confrontation:** Upon reaching the Ruins of Eldara, the party must solve a puzzle to unlock the chamber housing the Lyre. In the final encounter, they will confront Lethara's spirit.
5. **Resolution:** Depending on the players’ choices, they may choose to free Lethara, banishing her spirit and restoring peace, or try to claim the Lyre for themselves, which could have dire consequences.
**Conclusion:**
With the spirit calmed or defeated, the melody dissipates, and the villagers awaken from their slumber. The adventurers are hailed as heroes, their names woven into the fabric of Willowbend's tales. They may gain a magical boon from the old woman or the restored Lyre itself, setting the stage for future adventures in Eldoria.
Adventure awaits in the heart of the woods, filled with magic, mystery, and the promise of glory!