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Tier 2 – The Dreadling’s Nightmare

**Tier 2 play**

In the enchanting realm of Eldoria, where the skies shimmer with hues of cerulean and the air crackles with arcane energy, a peculiar incident has shaken the seemingly peaceable town of Brighthaven. The townsfolk awoke from a shared dream of pursuing horrendous, eldritch creatures, only to find that one of these nightmares—a grotesque abomination known as the Dreadling—has manifested in their midst, casting an unsettling shadow over the cobblestone streets.

As the sun rises, the atmosphere hangs thick with a mixture of dread and curiosity. Children peer cautiously from behind hideouts, their eyes wide with fright, while adults gather in clusters, murmuring tales of the night’s dream. Word of the Dreadling spreads like wildfire, inspiring unease and determination in equal measure. The characters find themselves in the heart of this peculiar event, having recently arrived in Brighthaven.

### Adventure Hook: The Town’s Plea

The tavern, The Weary Wanderer, bustles with anxious chatter. A town elder, a wizened figure with a long beard and piercing blue eyes, approaches the party. “You must help us!” he implores, clutching a weathered tome filled with arcane symbols. “The Dreadling feeds on our fears, and if it grows stronger, it could consume us all. The memory of our dreams is the key to stopping it.”

The elder explains that fragments of the townsfolk’s dreams may hold the power to weaken the creature. The party must investigate three locations tied to the dreams: the Whispers Woods where the first dream took place, the Forgotten Crypt that holds the memories of those who have passed, and the Craggy Bluffs overlooking Brighthaven where the townsfolk recall a pivotal confrontation from their dreams.

### Exploration and Investigation

1. **Whispers Woods**: This dense, eerie forest is alive with unusual flora that seems to murmur softly, almost taunting the party. As they explore, they encounter remnants of dream-like phenomena—shimmering lights that lead to a pond where reflections reveal past fears. Here, they must overcome a will-o’-the-wisp that guards this memory, dodging its enchanting glow.

2. **Forgotten Crypt**: An ancient burial site overgrown with vines and ruins. The air is thick with the scent of decay, but within lies a treasure trove of memories. The party must navigate through shadows and specters, engaging in a puzzle that requires them to piece together stories of the dead to unlock the memory they seek.

3. **Craggy Bluffs**: This treacherous area offers breathtaking views but is filled with dangers. As they reach the top, they find remnants of old battlefields—shattered weapons and spectral echoes of the townsfolk fighting the Dreadling in their dreams. Here, a shadowy guardian tests their resolve, demanding they demonstrate their understanding of bravery learned from their dreams.

### Confrontation: The Dreadling

After gathering the memories, the party confronts the Dreadling in the town square where it looms ominously, feeding off the townsfolk’s fears. The townsfolk, strong in spirit but weak in courage, look to the party for salvation.

**Dreadling Stats**:

– **HP**: 60

– **AC**: 14

– **Attack**: Tentacle Strike: +6 to hit, 1d10 + 3 bludgeoning damage.

– **Special Ability**: Fearful Presence – Each creature within 30 feet must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute.

The party must utilize the memories they gathered to weaken the Dreadling, recalling the courage and bravery that the townsfolk once displayed in their dreams. By channeling these memories through their spells and actions, they can dispel the Dreadling’s control over the townsfolk, allowing the light of hope to shatter the nightmarish dark.

### Conclusion

Upon defeating the Dreadling, the town rejoices as the shadows retreat, and the grip of fear loosens. The party is celebrated as heroes, receiving thanks and tokens of appreciation from the grateful townsfolk. Yet, as they bask in the accolades, a lingering mystery remains—what truly caused the shared dreams, and could they return? The adventure ends, but the seeds of further exploration in the realm of Eldoria are planted, setting the stage for future quests.

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