Tier 2 – The Cursed Fortune-Teller’s Redemption
**Tier 2 play**
In the vibrant city of Eldoria, where magic flows as freely as the rivers that wind through its lush landscapes, a curious event has captured the attention of its citizens. The once-bustling marketplace, filled with the sounds of merchants hawking their wares and the laughter of children, has fallen eerily silent. Rumors swirl of a mysterious figure who has taken residence in the old, abandoned fortune-telling tent at the edge of the market square.
The tent, once a lively hub of divination and mysticism, now casts a shadow over the square. Its tattered fabric flutters ominously in the breeze, and a faint, haunting melody can be heard drifting from within. Those brave enough to approach claim that the tent is alive with whispers—some sinister, others pleading for help. The townsfolk are too frightened to enter, fearing the unknown.
Your party, drawn by the allure of adventure and the promise of a reward, decides to investigate. As you step into the tent, the air thickens with an otherworldly energy. The interior is dimly lit by flickering candles, casting dancing shadows on the walls adorned with arcane symbols. In the center, an ornate table is set with an array of Tarot cards, each one pulsing with a faint glow.
As you gather around the table, the whispers grow louder, coalescing into a single voice that resonates within your minds. “Help me,” it implores. “I am trapped between worlds, bound by a dark force that seeks to consume me. The cards hold the key to my freedom, but they are guarded by a malevolent spirit.”
Suddenly, the tent shudders, and the air crackles with energy. A figure materializes before you—a spectral entity, cloaked in shadows, with eyes that burn like embers. This is the spirit of the fortune-teller, cursed to wander the realm between the living and the dead.
**Boss Enemy: The Cursed Fortune-Teller**
– **HP:** 60
– **AC:** 15
– **Attack:** Shadowy Grasp (Melee Attack, +5 to hit, 2d8 necrotic damage)
– **Special Ability:** Whispers of the Damned (Once per encounter, the Fortune-Teller can force all players to make a Wisdom saving throw (DC 13) or be frightened for 1 minute.)
To free the fortune-teller, your party must engage in a battle of wits and strength. The cards on the table represent different challenges and abilities that the spirit can invoke. Each turn, the players can choose to draw a card, which may grant them a boon, reveal a hidden truth, or unleash a curse upon them.
As the battle unfolds, the players must work together to defeat the spirit and unravel the mystery of the Tarot cards. Each card drawn reveals more about the fortune-teller’s past and the dark force that binds her. The players will need to strategize, using their skills and abilities to counter the spirit’s attacks while uncovering the truth behind her curse.
Once the spirit is defeated, the tent begins to glow with a warm light, and the whispers fade into a gentle hum. The fortune-teller, now free from her torment, thanks the party and offers them a choice of rewards—perhaps a magical item, a glimpse into their futures, or a boon that will aid them in their next adventure.
As you leave the tent, the marketplace comes alive once more, the townsfolk rejoicing in the return of their beloved fortune-teller. The air is filled with laughter and music, and your party is hailed as heroes, their names destined to be woven into the tapestry of Eldoria’s history.