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Tier 2 – The Crown of Order A Quest in Eldoria

**Tier 2 play**

In the vibrant city of Eldoria, where the streets shimmer with enchantment and the air is thick with the scent of exotic spices, a peculiar disturbance has caught the attention of the local guilds. The once orderly marketplace has descended into chaos, with merchants and townsfolk clashing over the use of the pavement parking spaces that have mysteriously become a free-for-all. Rumors swirl that a powerful artifact, the "Crown of Order," has been stolen from the city’s archives, and its absence has thrown the balance of magic and commerce into disarray.

Your party finds themselves in the heart of Eldoria, where the cobblestone streets are alive with the sounds of shouting vendors and the clattering of hooves. As you navigate through the bustling crowd, a frantic merchant approaches you, his eyes wide with desperation. “Please, adventurers! You must help us! The Crown of Order has been taken, and without it, our city will fall into chaos! We believe it is hidden in the abandoned warehouse at the edge of the market district, but it is guarded by a fearsome creature.”

The warehouse looms ahead, its weathered wooden doors creaking ominously in the wind. As you approach, the air grows thick with tension, and the faint sound of growling echoes from within. The creature guarding the Crown is a Shadow Wyrm, a cunning beast that thrives in darkness and feeds on the chaos it creates.

**Shadow Wyrm Stats:**

– **Armor Class:** 15

– **Hit Points:** 85

– **Speed:** 30 ft., fly 60 ft.

– **Abilities:**

– **Strength:** 16 (+3)

– **Dexterity:** 14 (+2)

– **Constitution:** 18 (+4)

– **Intelligence:** 2 (-4)

– **Wisdom:** 12 (+1)

– **Charisma:** 1 (-5)

– **Actions:**

– **Multiattack:** The Shadow Wyrm makes two attacks: one with its bite and one with its tail.

– **Bite:** +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) piercing damage.

– **Tail:** +6 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 3) bludgeoning damage.

– **Shadow Breath (Recharge 5-6):** The Wyrm exhales a 30-foot cone of shadowy energy. Each creature in that area must make a DC 15 Dexterity saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

As you prepare to confront the Shadow Wyrm, the stakes are high. The fate of Eldoria hangs in the balance, and the Crown of Order must be retrieved to restore harmony to the city. Will you be able to outsmart the creature and reclaim the artifact, or will the chaos continue to reign?

The adventure awaits, filled with twists, turns, and the potential for unexpected alliances. Gather your wits, sharpen your blades, and prepare for a journey that will test your courage and cunning in the magical realm of Eldoria!

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