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Tier 2 – The Church of the Bunny A Tale of Deception and Power

**Tier 2 play**

In the vibrant realm of Eldoria, where magic infuses the very air and ancient secrets linger in the shadows, a peculiar event has stirred the hearts and minds of its inhabitants. Whispers of a new faith have spread like wildfire through the cobblestone streets of the bustling city of Verenthia. The Church of the Bunny, devoted to the enigmatic deity known as Steve, has amassed a fervent following seemingly overnight. However, unbeknownst to its worshippers, this faith was born from a rather dubious origin—a scam concocted by a young man seeking quick riches.

As the party gathers in a dimly lit tavern, they overhear a frantic conversation between two cloaked figures. One of them, a nervous-looking priest, speaks of strange occurrences surrounding their new god. “I swear, it’s alive! It spoke to me, and now I have powers I can’t explain!” The other figure, a hooded enigma, leans in closer, intrigued. “What do you mean, powers?”

Curiosity piqued, the adventurers learn that the priest, who now claims to be the High Priest of Steve, is experiencing a crisis of faith. The rabbit deity, once a mere figment of his imagination, has awakened and demands reverence. The priest, now burdened with genuine divine powers of healing, fears the repercussions of his deception being revealed.

The party is tasked with investigating the Church of the Bunny. They must navigate the vibrant market square where fervent followers chant praises to Steve, and the air is thick with the scent of freshly baked carrot pastries. As they delve deeper, they uncover a sinister plot: a rival cult seeks to eliminate the High Priest and seize control of the newfound power.

The adventurers must confront this rival cult, led by a charismatic yet ruthless figure known as the Shadow Hare. He seeks to usurp Steve’s influence and will stop at nothing to eliminate the High Priest. The party must gather evidence, rally support from the townsfolk, and ultimately face the Shadow Hare in a climactic showdown.

**Boss Enemy: Shadow Hare**

– **Type:** Chaotic Neutral Rogue

– **Armor Class:** 15 (Leather Armor)

– **Hit Points:** 50

– **Speed:** 30 ft.

– **Abilities:**

– **Dexterity:** 16 (+3)

– **Wisdom:** 12 (+1)

– **Charisma:** 14 (+2)

– **Attacks:**

– **Dagger:** +5 to hit, 1d4 + 3 piercing damage.

– **Shadow Step (Recharge 5-6):** Teleport up to 30 ft. to an unoccupied space in dim light or darkness.

– **Special Ability:** **Cultist Rally:** Once per encounter, the Shadow Hare can summon 1d4 cultists to aid him in battle.

As the party navigates through this whimsical yet perilous adventure, they will encounter quirky NPCs, engaging challenges, and moral dilemmas that test their resolve. Will they expose the truth behind the Church of the Bunny, or will they find themselves caught in the web of power and deception that surrounds the mysterious deity? The fate of Verenthia hangs in the balance, and only the boldest adventurers can determine the outcome of this magical tale.

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