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Tier 2 – The Celestial Prism A Quest in Eldoria

**Tier 2 play**

In the vibrant realm of Eldoria, where the skies shimmer with the hues of magic and the air thrums with the energy of ancient spells, a peculiar event has drawn the attention of adventurers across the land. The once-peaceful village of Lighthaven has been plunged into chaos as a mysterious artifact, the Celestial Prism, has gone missing from the local temple. Rumors swirl that the Prism, which holds the power to manipulate light and shadow, has fallen into the hands of a nefarious cult known as the Shadowed Veil.

As the sun sets behind the rolling hills, casting long shadows across the cobbled streets, the party finds themselves at the village tavern, The Gilded Griffin. The air is thick with the scent of roasted meats and the sound of laughter, but the atmosphere is tinged with worry. Villagers whisper of strange occurrences: crops wilting overnight, shadows moving on their own, and a chilling fog that rolls in from the east.

The tavern keeper, a stout dwarf named Borin, approaches the party with a grave expression. "Adventurers! You must help us! The Shadowed Veil seeks to harness the power of the Celestial Prism for their dark purposes. If they succeed, it could spell doom for all of Eldoria. We need brave souls to investigate the temple and retrieve the Prism before it's too late!"

### Adventure Hook:

The party must venture to the Temple of Luminara, located on the outskirts of Lighthaven, where they will face various challenges, including:

1. **Exploration**: The temple is overgrown with vines and shrouded in an unnatural fog. As the party navigates its ancient halls, they will encounter enchanted guardians and magical traps designed to protect the Prism.

2. **Investigation**: Clues left behind by the cultists can be found in the temple. The party will need to piece together their motives and the location of their hideout, which is rumored to be in the nearby Whispering Woods.

3. **Combat**: The party will face off against cultists of the Shadowed Veil, who are desperate to complete their ritual. The cult leader, a sinister figure named Malakar, wields dark magic and commands his followers with ruthless efficiency.

### Boss Encounter:

**Malakar, Cult Leader of the Shadowed Veil**

– **HP**: 75

– **AC**: 15

– **Spellcasting**: Malakar can cast spells such as *Darkness*, *Shadow Blade*, and *Hold Person*.

– **Abilities**:

– **Shadow Step**: Can teleport between shadows as a bonus action.

– **Cultist Minions**: Summons 2d4 cultists (use stats for Thug) to assist him in battle.

### Conclusion:

After defeating Malakar and retrieving the Celestial Prism, the party must decide whether to return it to the temple or keep it for themselves, knowing its immense power. Their choices will have lasting consequences in Eldoria, shaping the future of Lighthaven and beyond.

As the adventurers step outside the temple, the fog begins to lift, revealing a sky filled with stars, a sign that their actions have restored balance to the realm. Will they become heroes of Lighthaven, or will the allure of power lead them down a darker path? The fate of Eldoria rests in their hands.

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