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Tier 2 – The Call of Heroes Confronting Selene the Sorceress

**Tier 2 play**

In the vibrant realm of Eldoria, where the skies shimmer with the hues of magic and the air is thick with the scent of blooming moonflowers, an urgent call for heroes echoes through the land. A once-peaceful village, known as Willowbend, has fallen under the shadow of a mysterious blight, causing crops to wither and the rivers to run dry. The villagers speak in hushed tones of a dark sorceress named Selene, who has taken residence in the ancient ruins of Elden Hollow, deep within the Whispering Woods.

As the party arrives in Willowbend, they are greeted by the desperate pleas of the villagers. Elder Thalia, a wise and gentle soul, approaches the adventurers with tear-filled eyes. "Our children grow hungry, and our spirits fade. Only by confronting Selene can we hope to restore balance to our home. Will you help us?"

The journey to Elden Hollow is fraught with challenges. The party must navigate through the Whispering Woods, where the very trees seem to whisper secrets and shadows dance at the corners of their vision. As they delve deeper, they encounter enchanted creatures—some friendly, others hostile. A mischievous sprite named Lira offers guidance, but only if the party can solve her riddle:

"I am not alive, but I can grow; I don’t have lungs, but I need air; I don’t have a mouth, but water kills me. What am I?"

Upon solving the riddle, Lira gifts the party a vial of shimmering stardust, which can be used to enhance their spells or heal their wounds.

Reaching Elden Hollow, the party finds the ruins overrun with twisted vines and dark magic. The air crackles with energy, and a sense of foreboding hangs heavy. Inside the crumbling stone walls, they must confront Selene, who stands at the center of a swirling vortex of dark energy. Her eyes glint with malice, and she commands the very shadows around her.

**Boss Enemy: Selene the Sorceress**

– **HP:** 75

– **AC:** 15

– **Spellcasting:** Selene can cast spells such as *Magic Missile*, *Shadow Bolt* (a custom spell dealing 2d8 necrotic damage), and *Darkness*.

– **Legendary Actions:** Selene can use one legendary action to teleport up to 30 feet to an unoccupied space she can see.

As the party engages Selene, they must use their wits and teamwork to overcome her dark magic. The battle rages, with spells flying and shadows swirling. If the party succeeds, Selene is defeated, and the dark magic dissipates, restoring the land and allowing the rivers to flow once more.

With the village saved, the grateful villagers celebrate the heroes’ bravery, offering them treasures and stories of their deeds. The party leaves Willowbend not only as champions but as legends in a world where magic thrives and adventure awaits at every turn.

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