Tier 2 – The Abomination A Quest in Eldoria
**Tier 2 play**
In the enchanted realm of Eldoria, where magic flows like rivers and mythical creatures roam freely, a peculiar disturbance has rippled through the fabric of reality. The vibrant city of Luminara, known for its dazzling markets and towering spires, has been thrown into chaos. Rumors whisper of a secret organization known as the Arcane Syndicate, which has been conducting experiments that blur the lines between magic and science.
As the party gathers in a dimly lit tavern, the scent of roasted meats and spiced ale fills the air. A hooded figure approaches their table, casting a glance over their shoulders as if wary of unseen eyes. “I have a job for you,” the figure says, their voice low and urgent. “The Arcane Syndicate has created something… unnatural. They’ve infused the essence of powerful beings into ordinary humans, creating superpowered individuals. And now, they’ve lost control.”
The figure reveals a parchment, detailing the location of a hidden laboratory deep within the Whispering Woods—a place where the trees seem to murmur secrets and shadows dance with life. “You must infiltrate the lab, discover what they are planning, and put an end to it. But beware, they have guardians—creatures born from twisted magic and the very essence of the beings they’ve experimented on.”
As the party prepares for their mission, they gather information from the tavern’s patrons. Some speak of a creature known as the Abomination, a hulking figure with elemental powers, born from the fusion of magic and human. The Abomination is said to be the ultimate guardian of the lab, a being that can manipulate fire and ice, and its rage is known to burn entire villages.
**The Abomination (Boss Enemy Stats)**
– **Armor Class:** 16
– **Hit Points:** 120
– **Speed:** 40 ft.
– **Abilities:**
– **Multiattack:** The Abomination makes two attacks: one with its fiery fist and one with its icy blast.
– **Fiery Fist:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) fire damage.
– **Icy Blast (Recharge 5-6):** Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 25 (4d10) cold damage, and the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.
– **Legendary Actions:** The Abomination can take 3 legendary actions, choosing from the options below:
– **Move:** The Abomination moves up to half its speed without provoking opportunity attacks.
– **Fire Surge:** The Abomination unleashes a wave of fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 15 (3d6) fire damage on a failed save, or half as much on a successful one.
With the mission set, the party ventures into the Whispering Woods, the canopy above thickening as they delve deeper. The air grows heavy with anticipation, and the sounds of the forest become muted. As they approach the laboratory, they find it hidden beneath a veil of illusions, shimmering like a mirage.
Inside, they must navigate through a maze of dark corridors filled with strange machinery and flickering magical runes. The walls pulse with a life of their own, and the faint cries of those experimented on can be heard echoing through the halls. The party must solve puzzles, avoid traps, and confront the twisted creations of the Syndicate.
Finally, they reach the heart of the laboratory, where the Abomination stands guard, a towering figure of fury and power. The air crackles with energy as the party prepares for a battle that will determine the fate of those lost to the Syndicate’s machinations.
Will they succeed in defeating the Abomination and uncovering the secrets of the Arcane Syndicate, or will they become just another experiment in the twisted world of Eldoria? The fate of many rests in their hands.