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Tier 2 – Shadows of the Shattered Star

**Tier 2 play**

As the sun sets over the bustling city of Eldar Hollow, the warm twilight bathes the cobblestone streets in hues of gold and crimson. Merchants pack away their wares, and the air is thick with the scent of roasted chestnuts and spiced wine. But beneath the vibrant tapestry of life lies a shadow, dark and menacing. Whispers of a mysterious cult, known as the Order of the Shattered Star, have begun to spread. They are rumored to be gathering powerful artifacts of old, recklessly attempting to resurrect a long-forgotten terror that nearly destroyed the realm centuries ago.

In the heart of the city lies the Scholar’s Guild, a grand library filled with ancient tomes and scrolls. A mysterious figure, an eccentric old wizard named Thalion, seeks a group of daring adventurers. He believes he has found a clue to the location of the cult's hideout—a forgotten ruin buried deep within the Emerald Forest, known only as the Elden Watch. Thalion has heard troubling reports of strange happenings in the forest: unnatural storms, wicked beasts, and villagers disappearing without a trace.

**Adventure Starter:**

The party is summoned to the Scholar’s Guild, where Thalion paces back and forth, his wild hair standing on end. “You must help me!” he exclaims, clutching an old scroll. “The Order must not succeed. We must find their hideout and stop them before they awaken the terror!”

The adventurers are given a map, incomplete and frayed, guiding them through the ancient trees of the Emerald Forest towards the Elden Watch. Along the way, they encounter various challenges:

1. **The Enigmatic Beacon:** As they journey deeper into the forest, the party comes across a mysterious glowing stone pillar. When they investigate, it emits a pulse of energy that either creates a magical storm of lightning or summons woodland creatures to guard it. The party must decide whether to examine its power or bypass it altogether.

2. **The Cursed Grove:** The path leads them through a grove where the trees seem to whisper dark secrets. Here, they must confront their fears—each player faces an illusory version of their greatest nightmare. They must succeed in a Wisdom saving throw to dispel the illusions and regain their focus.

3. **The Lost Villagers:** The party stumbles upon a group of missing villagers held captive by the Order, brainwashed to become cultists. They need to devise a plan to rescue them, discerning who among them might still be themselves, while battling those who are fully under the Order's control.

**Climax: The Elden Watch Showdown**

As they arrive at the Elden Watch, an ancient stone structure entwined with vines and pulsating with raw magic, they find the cult in the midst of a dark ritual. The leader, a sinister sorceress named Morwen, is drawing power from the artifacts to unleash the ancient terror, a creature known as the Dread Bringer.

**Boss Enemy: Morwen, Cult Leader**

– HP: 75

– AC: 15

– Attacks:

– Arcane Bolt: Ranged spell attack (+7 to hit), 2d8 force damage.

– Dark Command: Can charm one player (DC 15 Wisdom saving throw).

– Special Ability: Shadow Veil—Once per combat, she can become invisible for one turn.

The party must battle Morwen and her cultists while stopping the ritual before the Dread Bringer emerges from the void. They will need to use all their skills, teamwork, and courage, navigating the structure’s ancient traps and magical anomalies as they fight for the fate of Eldar Hollow.

With the weight of the world upon their shoulders, can the party thwart the Order of the Shattered Star, rescue the villagers, and seal the dark magic away for good? The adventure unfolds as they navigate through danger, mystery, and the allure of powerful magic in a world where every decision could tip the balance.

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