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Tier 2 – Shadows of Election The Conspiracy in Eldoria

**Tier 2 play**

In the vibrant city of Eldoria, the air is thick with anticipation and the scent of blooming nightshade flowers. The Grand Republic is on the brink of a pivotal moment: the quadrennial election of the Prime Prince. As the sun sets, casting a golden hue over the ornate spires and bustling streets, citizens gather in the grand plaza, their eyes glued to the shimmering crystal screens that flicker to life with the faces of the candidates.

Two candidates stand at the forefront of this heated race: Lady Seraphina, a charismatic elven diplomat known for her eloquence and vision for peace, and Lord Thorne, a rugged dwarf with a reputation for strength and unwavering loyalty to the people. The stakes are high, and the outcome of this debate could sway the hearts of many undecided voters.

As your party arrives in the plaza, they notice something amiss. A shadowy figure lurks in the alleyways, whispering to a group of cloaked conspirators. The air crackles with magic, and a sense of foreboding fills the atmosphere. It becomes clear that someone is trying to manipulate the election from the shadows. The party must uncover this plot before the debate begins, or risk the stability of the entire republic.

**Investigation Component:**

The players can split up to gather information. They might question anxious citizens, investigate the alleyways, or even use magical means to eavesdrop on conversations. Clues lead them to a secret meeting place where a group of rogue mages plans to disrupt the debate using a powerful illusion spell that could sway public opinion in favor of their chosen candidate.

**Exploration Component:**

The party must navigate through the bustling streets, avoiding guards and suspicious eyes while searching for the hidden lair of the conspirators. They may encounter street performers, merchants selling enchanted wares, and even a fortune teller who offers cryptic advice about the fate of the election.

**Enemy Encounter:**

As the party closes in on the conspirators, they are ambushed by a group of enchanted constructs—mechanical guardians created by the rogue mages to protect their secrets.

**Boss Enemy:**

**Name:** Arcanite Sentinel

**Type:** Construct

**Armor Class:** 15

**Hit Points:** 60

**Speed:** 30 ft.

**Attack:** Slam +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

**Special Ability:** Arcane Pulse (Recharge 5-6): The sentinel releases a wave of magical energy. Each creature within 15 feet must make a DC 15 Constitution saving throw, taking 21 (6d6) force damage on a failed save, or half as much damage on a successful one.

**Conclusion:**

After defeating the Arcanite Sentinel, the party discovers documents revealing the conspirators' plan to use the illusion spell during the debate. With time running out, they must decide whether to confront the mages directly or sabotage their efforts to ensure a fair election. The choices they make will determine the fate of Eldoria and its future leader.

As the debate begins, the players can choose to intervene, using their skills and magic to reveal the truth to the citizens, or they can let the events unfold and see how their actions have influenced the outcome. The session culminates in a dramatic confrontation that tests their resolve and ingenuity, leaving a lasting impact on the world of Eldoria.

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