Tier 2 – Shadows of Eldoria The Disappearance of Alayna
**Tier 2 play**
In a world where magic flows like water and the air crackles with the energy of the arcane, your party finds themselves in the bustling city of Eldoria, known for its vibrant markets and towering spires. However, beneath its glittering surface, a dark secret stirs.
Recently, a series of mysterious disappearances have plagued the city. The townsfolk whisper about a shadowy figure seen lurking in the alleys, a specter of dread that seems to draw its victims into the depths of the night. Your party is approached by a distraught elf named Lirael, her emerald-green hair shimmering even in the dim light of the tavern where you gathered. With tears in her eyes, she reveals that her younger sister, Alayna, has vanished without a trace.
As you listen, Lirael’s aura flickers with worry and despair, her age revealing a lifetime of experiences filled with both joy and sorrow. Driven by compassion and a sense of justice, your party agrees to help her uncover the truth behind these disappearances.
The investigation leads you to the Whispering Shadows, a notorious thieves' guild rumored to be at the heart of the city’s underbelly. The guild’s lair is hidden within the labyrinthine paths of the Forgotten Quarter, where the streets are shrouded in mist and the air is thick with secrets. As you navigate through narrow alleys, you catch glimpses of flickering shadows, and the distant sound of laughter mingles with the whispers of the wind.
The guild’s hideout is an ancient, crumbling building, its entrance guarded by two intimidating figures cloaked in darkness. They are members of the guild, skilled in the art of deception and stealth. To gain entry, your party must either use guile or force. If they choose to fight, the guards wield short swords and have the following basic stats:
– **Thief Guard**
– HP: 30
– AC: 15
– Attack: +5 to hit, 1d6+3 piercing damage
– Special: Sneak Attack (once per turn, if the guard has advantage on the attack roll, or if an ally is within 5 feet of the target, the guard deals an extra 1d6 damage)
Inside, the air grows thick with tension. Dimly lit by enchanted lanterns, the room is filled with stolen treasures and dark artifacts. As you delve deeper, you discover that the guild has been kidnapping citizens to fuel a dark ritual aimed at summoning a powerful entity known as the Shadowlord, a being of malevolence that feeds on fear and despair.
Time is of the essence. You must race against it to rescue Alayna and thwart the guild’s sinister plans. As you confront the guild leader, a charismatic but twisted figure named Kaelith, he reveals his true intentions: to harness the power of the Shadowlord to dominate Eldoria and bend it to his will.
**Kaelith, Guild Leader**
– HP: 70
– AC: 16
– Attack: +7 to hit, 2d8+4 necrotic damage
– Special: Shadow Veil (once per encounter, Kaelith can become invisible for 1 turn, reappearing within 30 feet)
As the session concludes, whether through negotiation, combat, or clever strategy, your players will have the opportunity to save Alayna and the city from impending doom, cementing their legacy in the annals of Eldoria’s history. The choices they make will ripple through the fabric of this high magic, high fantasy world, leaving them with the thrill of adventure and the weight of their decisions.