CR 8 – Type – Dragon – Shadow Wyrm
Tier 2 play
**Monster Name:** Shadow Wyrm
**Size, Type, Alignment:** Large Dragon, Chaotic Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 120, Speed 40 ft., fly 60 ft.
**Ability Scores:**
Strength 20 (+5),
Dexterity 14 (+2),
Constitution 18 (+4),
Intelligence 12 (+1),
Wisdom 15 (+2),
Charisma 16 (+3)
**Proficiencies:** Saving Throws: Dex +6, Con +8, Wis +6
Skills: Stealth +8, Perception +6
Damage Resistances: Cold, Lightning
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Blindsight 10 ft., Passive Perception 16
**Languages:** Draconic, understands Common
**Challenge Rating (CR):** 8
**Special Abilities:**
– **Shadow Meld:** The Shadow Wyrm can become invisible in dim light or darkness as a bonus action.
– **Terrifying Roar (Recharge 5-6):** Each creature of the Wyrm's choice within 30 feet must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
**Actions:**
– **Multiattack:** The Shadow Wyrm makes three attacks: one with its bite and two with its claws.
– **Bite:** +9 to hit, reach 10 ft., one target. Hit: 2d10 + 5 piercing damage plus 3d6 necrotic damage.
– **Claw:** +9 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing damage.
– **Shadow Breath (Recharge 5-6):** The Shadow Wyrm exhales a 30-foot cone of shadowy energy. Each creature in that area must make a DC 16 Dexterity saving throw, taking 6d6 necrotic damage on a failed save, or half as much damage on a successful one.
**Description:** The Shadow Wyrm is a fearsome dragon that thrives in darkness, its scales shimmering like the night sky. Born from the remnants of a cursed dragon, it seeks to spread fear and chaos wherever it roams. Tactically, it prefers to ambush its foes from the shadows, using its invisibility to strike from unexpected angles. Its demeanor is cunning and malevolent, relishing the terror it instills in others. The Shadow Wyrm often serves as a harbinger of doom, leaving a trail of despair in its wake.