CR 8 – Aberration – Ceasefire Warden
Tier 2 play
**Monster Name:** Ceasefire Warden
**Size, Type, Alignment:** Medium, Aberration, Neutral Evil
**Core Stats:** Armor Class (AC) 16, Hit Points (HP) 100, Speed 30 ft., fly 40 ft.
**Ability Scores:**
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 18 (+4),
Wisdom 15 (+2),
Charisma 10 (+0)
**Proficiencies:**
Saving Throws: Intelligence +7, Wisdom +5
Skills: Persuasion +4, Insight +5
Damage Resistances: Psychic, Thunder
Damage Immunities: Charmed, Frightened
Condition Immunities: Paralyzed, Poisoned
**Senses:** Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
**Languages:** Understands all languages but cannot speak
**Challenge Rating (CR):** 8
**Special Abilities:**
– **Mind Meld:** As an action, the Ceasefire Warden can merge minds with a creature within 30 ft., allowing it to read their thoughts and gain advantage on any attack against them until the end of its next turn.
– **Aura of Tension:** Creatures within 10 ft. must succeed on a DC 15 Wisdom saving throw at the start of their turn or have disadvantage on their next attack roll.
**Actions:**
– **Multiattack:** The Ceasefire Warden makes two attacks: one with its Psychic Bolt and one with its Manipulative Grasp.
– **Psychic Bolt:** +8 to hit, range 120 ft., one target. Hit: 24 (4d8) psychic damage. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be Stunned until the end of its next turn.
– **Manipulative Grasp:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 3) force damage. The target must succeed on a DC 15 Strength saving throw or be pushed 10 ft. away from the Ceasefire Warden.
**Recharge (5-6):**
– **Wave of Discord:** The Ceasefire Warden unleashes a wave of chaotic energy in a 30 ft. radius. Each creature in that area must make a DC 15 Intelligence saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one. Creatures that fail their save are also incapacitated until the end of their next turn.
**Description:** The Ceasefire Warden is a chaotic aberration born from the tension of fractured alliances. It is often found hovering above conflict zones, seeking to manipulate and incite discord among combatants. With its ethereal form and unsettling gaze, it seeks to sow confusion and fear, making it a formidable foe. The Warden uses its psychic abilities to turn foes against each other, ensuring that peace remains an elusive dream while it thrives on the turmoil of battle.