CR 7 – Undead – Impeachment Specter
Tier 2 play
**Monster Name:** Impeachment Specter
**Size, Type, Alignment:** Medium, Undead, Chaotic Neutral
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores:**
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 13 (+1),
Wisdom 18 (+4),
Charisma 20 (+5)
**Proficiencies:** Saving Throws: Wis +7, Cha +8; Skills: Deception +8, Insight +7
Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened, Paralyzed
**Senses:** Darkvision 60 ft., passive Perception 12
**Languages:** Common, Infernal
**Challenge Rating (CR):** 7
**Special Abilities:**
– **Ethereal Jaunt:** As a bonus action, the Impeachment Specter can shift from the Material Plane to the Ethereal Plane or back, allowing it to evade attacks and reappear strategically.
– **Vote of Confidence:** Once per encounter, the specter can target a creature within 60 ft. to force it to make a DC 16 Charisma saving throw. On a failure, that creature is frightened for 1 minute and must use its actions to flee away from the specter. The creature can repeat the saving throw at the end of each of its turns to end the effect.
**Actions:**
– **Multiattack:** The Impeachment Specter makes two Spectral Touch attacks.
– **Spectral Touch:** Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 1) necrotic damage.
– **Whispers of Dissent (Recharge 5-6):** The specter creates a wave of unsettling whispers in a 30 ft. radius. Each creature in the area must make a DC 16 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one.
**Description:** The Impeachment Specter is a haunting figure cloaked in tattered rags, its face obscured by an ever-shifting mask that reflects the fears and doubts of those around it. Legends say it was once a political figure who met an untimely fate due to treachery. Now, it roams the realms, manifesting in places of discord and uncertainty, using its powers to sow chaos. In battle, it employs deception and fear to manipulate opponents, preferring to remain elusive while striking from shadows. It is drawn to gatherings of influence, seeking to provoke turmoil among its victims.