CR 6 – Undead – The Exiled Wraith
Tier 2 play
**Monster Name**: The Exiled Wraith
**Size, Type, Alignment**: Medium, Undead, Neutral Evil
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 84 (12d8 + 24), Speed 0 ft., fly 60 ft. (hover)
**Ability Scores**:
Strength 10 (+0),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 12 (+1),
Wisdom 15 (+2),
Charisma 18 (+4)
**Proficiencies**: Saving Throws: Dex +6, Wis +5; Skills: Stealth +6, Persuasion +7
Damage Resistances: Cold, Necrotic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened, Paralyzed
**Senses**: Darkvision 60 ft., Ethereal Sight (can see 60 ft. into the Ethereal Plane), Passive Perception 13
**Languages**: Common, Infernal
**Challenge Rating (CR)**: 6
**Special Abilities**:
– **Wraith's Veil**: The Exiled Wraith can become incorporeal as a bonus action, granting it resistance to all non-magical damage for 1 minute. This ability recharges on a roll of 5-6 on a d6.
– **Soul Drain**: When the Wraith reduces a creature to 0 hit points, it regains hit points equal to the target's hit point maximum.
**Actions**:
– **Multiattack**: The Exiled Wraith makes two attacks with its Shadow Touch.
– **Shadow Touch**: Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its maximum hit points reduced by an amount equal to the necrotic damage taken until it finishes a long rest.
– **Terrifying Visage (Recharge 5-6)**: Each creature of the Wraith's choice within 30 ft. must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
**Description**: The Exiled Wraith is a spectral remnant of those who fled a tyrannical regime, now haunting the shadows of the world. This vengeful spirit seeks to drain the life of the living, fueled by its desire for retribution against those who wronged it. It uses stealth and cunning to ambush its prey, often appearing where hope flickers dimly. The Wraith’s demeanor is cold and calculating, reflecting its anguish and rage, making it a formidable foe for any adventuring party.