CR 6 – Undead – Shadow Warden (3)
Tier 2 play
**Monster Name**: Shadow Warden
**Size, Type, Alignment**: Medium, Undead, Chaotic Neutral
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores**:
Strength 14 (+2),
Dexterity 16 (+3),
Constitution 12 (+1),
Intelligence 10 (+0),
Wisdom 14 (+2),
Charisma 8 (-1)
**Proficiencies**: Saving Throws: Dex +6, Wis +5; Skills: Stealth +6, Perception +5
Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened
**Senses**: Darkvision 60 ft., Passive Perception 15
**Languages**: Understands Common and Infernal but cannot speak
**Challenge Rating (CR)**: 6
**Special Abilities**:
– **Shadow Meld**: The Shadow Warden can become invisible in dim light or darkness until it attacks or is in bright light.
– **Life Drain**: When the Shadow Warden hits a creature with a melee attack, it regains hit points equal to half the damage dealt.
**Actions**:
– **Multiattack**: The Shadow Warden makes two attacks with its Shadow Blade.
– **Shadow Blade**: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage.
– **Necrotic Burst (Recharge 5-6)**: The Shadow Warden releases a wave of necrotic energy in a 15 ft. radius. Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much damage on a successful one.
**Description**: The Shadow Warden is a spectral guardian of lost souls, born from the remnants of those who perished in darkness. It roams the shadows, seeking to reclaim the energy of the living to sustain its own existence. Tactically, it prefers to ambush its foes from the darkness, using its Shadow Meld ability to evade detection. The Warden is driven by a chaotic nature, often toying with its prey before delivering the final blow. Its demeanor is unsettling, with a whispering voice that echoes in the minds of those it haunts.