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CR 6 – Undead – Political Wraith

Tier 2 play

**Monster Name**

Political Wraith

**Size, Type, Alignment**

Medium, Undead, Chaotic Neutral

**Core Stats:**

Armor Class (AC): 15

Hit Points (HP): 85 (10d8 + 40)

Speed: 0 ft., fly 60 ft. (hover)

**Ability Scores:**

Strength 10 (+0),

Dexterity 16 (+3),

Constitution 18 (+4),

Intelligence 12 (+1),

Wisdom 14 (+2),

Charisma 20 (+5)

**Proficiencies:**

Saving Throws: Wisdom +6, Charisma +8

Skills: Deception +8, Insight +6, Persuasion +8

Damage Resistances: Necrotic, Psychic

Damage Immunities: Poison, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Condition Immunities: Charmed, Frightened, Paralyzed

**Senses:**

Darkvision 60 ft., Truesight 30 ft., Passive Perception 12

Languages: Common, Infernal

Challenge Rating (CR): 6

**Special Abilities:**

– **Aura of Influence:** Creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

– **Political Manipulation:** Once per day, can cast *Suggestion* (DC 15) as a spell-like ability.

**Actions:**

– **Multiattack:** The Political Wraith makes two attacks: one with its Life Drain and one with its Terrifying Whispers.

– **Life Drain:** Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 24 (4d8 + 5) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its maximum hit points reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.

– **Terrifying Whispers:** Each creature within 30 ft. must make a DC 15 Wisdom saving throw or take 14 (4d6) psychic damage and be frightened until the end of its next turn.

**Description:**

The Political Wraith is a spectral entity born from the resentment and ambition of political figures who failed to achieve their goals. It glides silently through the shadows, its form flickering between visibility and invisibility, representing the discord of its past. This monster uses charm and manipulation to turn allies against each other while draining the life force of those who resist its influence. It thrives on the chaos it creates, often whispering insidious thoughts into the minds of its victims. In combat, it prefers to weaken its foes mentally before striking with its deadly touch.

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