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CR 6 – Undead – Harbinger of Shadows

Tier 2 play

**Monster Name:** Harbinger of Shadows

**Size, Type, Alignment:** Medium, Undead, Chaotic Evil

**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 105, Speed 30 ft.

**Ability Scores:**

Strength 14 (+2),

Dexterity 16 (+3),

Constitution 12 (+1),

Intelligence 10 (+0),

Wisdom 13 (+1),

Charisma 18 (+4)

**Proficiencies:**

Saving Throws: Wisdom +4, Charisma +7

Skills: Deception +7, Stealth +6

Damage Resistances: Necrotic, Psychic

Damage Immunities: Poison

Condition Immunities: Charmed, Frightened

**Senses:** Darkvision 60 ft., Passive Perception 12

**Languages:** Common, Abyssal

**Challenge Rating (CR):** 6

**Special Abilities:**

– **Shade Form:** The Harbinger can shift into a shadowy state, granting it resistance to non-magical attacks until the start of its next turn.

– **Whispers of the Damned:** As a bonus action, the Harbinger can target one creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or take 3d6 psychic damage and be frightened until the end of its next turn.

**Actions:**

– **Multiattack:** The Harbinger makes two Shadow Blades attacks.

– **Shadow Blade:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 necrotic damage. On a critical hit, the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.

– **Shadow Drain (Recharge 5-6):** The Harbinger targets up to three creatures within 15 feet. Each must make a DC 15 Constitution saving throw, taking 4d6 necrotic damage on a failed save, or half as much on a success. The Harbinger regains hit points equal to half the total damage dealt.

**Description:**

The Harbinger of Shadows is a spectral figure draped in shadowy robes, with a face obscured by darkness. It was once a powerful sorcerer who delved too deeply into forbidden magics, becoming a conduit for the restless spirits of the damned. It uses its abilities to manipulate fear and drain the life force of its enemies. In combat, the Harbinger prefers to strike from the shadows, using its agility and psychic powers to undermine foes before closing in for the kill. Its demeanor is cold and calculating, relishing the despair of those it hunts.

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