CR 6 – Undead – Electrum Wraith
Tier 2 play
**Monster Name:** Electrum Wraith
**Size, Type, Alignment:** Medium, Undead, Chaotic Neutral
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 0 ft., Fly 60 ft. (hover)
**Ability Scores:**
Strength 1 (-5),
Dexterity 16 (+3),
Constitution 18 (+4),
Intelligence 12 (+1),
Wisdom 14 (+2),
Charisma 19 (+4)
**Proficiencies:** Saving Throws: Dex +6, Wis +5, Cha +7
Skills: Stealth +6, Persuasion +7
Damage Resistances: Lightning, Necrotic
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Frightened, Paralyzed
**Senses:** Darkvision 60 ft., Ethereal Sight (can see 60 ft. into the Ethereal Plane), Passive Perception 12
**Languages:** Understands Common and one other language of choice, but cannot speak
**Challenge Rating (CR):** 6
**Special Abilities:**
– **Eldritch Aura:** Creatures within 10 ft. of the Electrum Wraith must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
– **Incorporeal Movement:** The Electrum Wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
**Actions:**
– **Multiattack:** The Electrum Wraith makes two attacks with its Life Drain.
– **Life Drain:** Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 25 (4d10) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have their maximum hit points reduced by the amount taken. This reduction lasts until the target finishes a long rest.
– **Eldritch Bolt (Recharge 5-6):** Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d10) lightning damage and the target is stunned until the end of its next turn.
**Description:** The Electrum Wraith is a spectral entity born from the tormented souls of those who perished in greed and betrayal. Its shimmering form flickers between the material and ethereal planes, leaving trails of electric energy in its wake. The Wraith prefers to ambush its foes, using its incorporeal movement to slip through walls and surprise adventurers, draining their life force while instilling fear. In combat, it utilizes its Eldritch Aura to keep enemies at bay, striking with its Life Drain to weaken them further. This creature embodies the consequences of unchecked ambition, forever haunting the places where wealth and treachery intertwine.